function InitMap(environment)
	Spawn_0 = Spawn(0)
	Spawn_0:SetPosX(12)
	Spawn_0:SetPosY(1)
	Spawn_0:SetPosZ(55)
	Spawn_0:SetName("DefaultSpawn")
	Spawn_0:SetForceRotation(true)
	Spawn_0:SetRotation(90)
	environment:AddSpawn(Spawn_0)

	Spawn_1 = Spawn(1)
	Spawn_1:SetPosX(48)
	Spawn_1:SetPosY(3)
	Spawn_1:SetPosZ(12)
	Spawn_1:SetName("TeleporterB-2")
	Spawn_1:SetForceRotation(true)
	Spawn_1:SetRotation(0)
	environment:AddSpawn(Spawn_1)

	Spawn_2 = Spawn(2)
	Spawn_2:SetPosX(33)
	Spawn_2:SetPosY(0)
	Spawn_2:SetPosZ(10)
	Spawn_2:SetName("TeleporterA-2")
	Spawn_2:SetForceRotation(true)
	Spawn_2:SetRotation(270)
	environment:AddSpawn(Spawn_2)

	Spawn_3 = Spawn(3)
	Spawn_3:SetPosX(57.5)
	Spawn_3:SetPosY(13.1)
	Spawn_3:SetPosZ(10.5)
	Spawn_3:SetName("TeleporterC-2")
	Spawn_3:SetForceRotation(true)
	Spawn_3:SetRotation(0)
	environment:AddSpawn(Spawn_3)

	Spawn_4 = Spawn(4)
	Spawn_4:SetPosX(59)
	Spawn_4:SetPosY(0)
	Spawn_4:SetPosZ(5.5)
	Spawn_4:SetName("Spawn-Paradise")
	environment:AddSpawn(Spawn_4)

	Actor_6 = ActorObjectInfo(6)
	Actor_6:SetRenderType(1)
	Actor_6.HitPowerOnTouch = -1
	Actor_6.ExcludeFromNavMesh = false
	Actor_6.DisplayDesc.ModelId = 0
	Actor_6.DisplayDesc.ModelName = "Worlds/colozen/Grids/Xmas11/Xmas05-11.osgb"
	Actor_6.DisplayDesc.Outfit = ""
	Actor_6.DisplayDesc.Weapon = ""
	Actor_6.DisplayDesc.Mode = ""
	Actor_6.DisplayDesc.UseLight = true
	Actor_6.DisplayDesc.CastShadow = true
	Actor_6.DisplayDesc.ColorR = 1
	Actor_6.DisplayDesc.ColorG = 1
	Actor_6.DisplayDesc.ColorB = 1
	Actor_6.DisplayDesc.ColorA = 1
	Actor_6.DisplayDesc.TransX = 0
	Actor_6.DisplayDesc.TransY = 0
	Actor_6.DisplayDesc.TransZ = 0
	Actor_6.DisplayDesc.ScaleX = 1
	Actor_6.DisplayDesc.ScaleY = 1
	Actor_6.DisplayDesc.ScaleZ = 1
	Actor_6.DisplayDesc.RotX = 0
	Actor_6.DisplayDesc.RotY = 0
	Actor_6.DisplayDesc.RotZ = 0
	Actor_6:SetModelState(2)
	Actor_6.DisplayDesc.UseBillboard = false
	Actor_6.PhysicDesc.Pos.X = 0
	Actor_6.PhysicDesc.Pos.Y = 0
	Actor_6.PhysicDesc.Pos.Z = 0
	Actor_6.PhysicDesc.Pos.Rotation = 0
	Actor_6.PhysicDesc.Density = 1
	Actor_6.PhysicDesc.Collidable = true
	Actor_6.PhysicDesc.SizeX = 1
	Actor_6.PhysicDesc.SizeY = 1
	Actor_6.PhysicDesc.SizeZ = 1
	Actor_6.PhysicDesc.AllowFreeMove = true
	Actor_6.PhysicDesc.Filename = "Worlds/colozen/Grids/Xmas11/Xmas05-11.phy"
	Actor_6:SetPhysicalActorType(1)
	Actor_6:SetPhysicalShape(5)
	Actor_6.ExtraInfo.Name = ""
	Actor_6.ExtraInfo.NameColorR = 1
	Actor_6.ExtraInfo.NameColorG = 1
	Actor_6.ExtraInfo.NameColorB = 1
	Actor_6.ExtraInfo.Display = false
	Actor_6.LifeInfo.Display = false
	Actor_6H = ActorHandler(Actor_6)
	environment:AddActorObject(Actor_6H)

	Actor_12 = ActorObjectInfo(12)
	Actor_12:SetRenderType(3)
	Actor_12.HitPowerOnTouch = 10
	Actor_12.ExcludeFromNavMesh = false
	Actor_12.DisplayDesc.ModelId = 0
	Actor_12.DisplayDesc.ModelName = "Crab"
	Actor_12.DisplayDesc.Outfit = "No"
	Actor_12.DisplayDesc.Weapon = "No"
	Actor_12.DisplayDesc.Mode = "Normal"
	Actor_12.DisplayDesc.UseLight = true
	Actor_12.DisplayDesc.CastShadow = true
	Actor_12.DisplayDesc.ColorR = 1
	Actor_12.DisplayDesc.ColorG = 1
	Actor_12.DisplayDesc.ColorB = 1
	Actor_12.DisplayDesc.ColorA = 1
	Actor_12.DisplayDesc.TransX = 0
	Actor_12.DisplayDesc.TransY = 0
	Actor_12.DisplayDesc.TransZ = 0
	Actor_12.DisplayDesc.ScaleX = 1
	Actor_12.DisplayDesc.ScaleY = 1
	Actor_12.DisplayDesc.ScaleZ = 1
	Actor_12.DisplayDesc.RotX = 0
	Actor_12.DisplayDesc.RotY = 0
	Actor_12.DisplayDesc.RotZ = 0
	Actor_12:SetModelState(2)
	Actor_12.DisplayDesc.UseBillboard = false
	Actor_12.DisplayDesc.ColorMaterialType = 4
	Actor_12.DisplayDesc.MatAmbientColorR = -0.2
	Actor_12.DisplayDesc.MatAmbientColorG = -0.2
	Actor_12.DisplayDesc.MatAmbientColorB = -0.2
	Actor_12.DisplayDesc.MatAmbientColorA = 1
	Actor_12.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_12.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_12.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_12.DisplayDesc.MatDiffuseColorA = 1
	Actor_12.DisplayDesc.MatSpecularColorR = 0
	Actor_12.DisplayDesc.MatSpecularColorG = 0
	Actor_12.DisplayDesc.MatSpecularColorB = 0
	Actor_12.DisplayDesc.MatSpecularColorA = 1
	Actor_12.DisplayDesc.MatEmissionColorR = 0
	Actor_12.DisplayDesc.MatEmissionColorG = 0
	Actor_12.DisplayDesc.MatEmissionColorB = 0
	Actor_12.DisplayDesc.MatEmissionColorA = 1
	Actor_12.DisplayDesc.MatShininess = 0
	Actor_12.PhysicDesc.Pos.X = 42.6
	Actor_12.PhysicDesc.Pos.Y = 1
	Actor_12.PhysicDesc.Pos.Z = 35.5
	Actor_12.PhysicDesc.Pos.Rotation = 0
	Actor_12.PhysicDesc.Density = 1
	Actor_12.PhysicDesc.Collidable = true
	Actor_12.PhysicDesc.SizeX = 3
	Actor_12.PhysicDesc.SizeY = 3
	Actor_12.PhysicDesc.SizeZ = 3
	Actor_12.PhysicDesc.AllowFreeMove = true
	Actor_12.PhysicDesc.Filename = ""
	Actor_12:SetPhysicalActorType(2)
	Actor_12:SetPhysicalShape(2)
	Actor_12.ExtraInfo.Name = ""
	Actor_12.ExtraInfo.NameColorR = 1
	Actor_12.ExtraInfo.NameColorG = 1
	Actor_12.ExtraInfo.NameColorB = 1
	Actor_12.ExtraInfo.Display = false
	Actor_12.LifeInfo.Display = false
	Actor_12H = ActorHandler(Actor_12)
	Actor_12_Sc0 = ASPStartWaypoint(43.5,0,42.5,true)
	Actor_12H:AddScriptPart(Actor_12_Sc0)
	Actor_12_Sc1 = ASPFollowWaypoint(53,0,40.5)
	Actor_12H:AddScriptPart(Actor_12_Sc1)
	Actor_12_Sc2 = ASPFollowWaypoint(52.5,0,21.5)
	Actor_12H:AddScriptPart(Actor_12_Sc2)
	Actor_12_Sc3 = ASPFollowWaypoint(42.5,0,22)
	Actor_12H:AddScriptPart(Actor_12_Sc3)
	environment:AddActorObject(Actor_12H)

	Actor_13 = ActorObjectInfo(13)
	Actor_13:SetRenderType(3)
	Actor_13.HitPowerOnTouch = 10
	Actor_13.ExcludeFromNavMesh = false
	Actor_13.DisplayDesc.ModelId = 0
	Actor_13.DisplayDesc.ModelName = "Crab"
	Actor_13.DisplayDesc.Outfit = "No"
	Actor_13.DisplayDesc.Weapon = "No"
	Actor_13.DisplayDesc.Mode = "Normal"
	Actor_13.DisplayDesc.UseLight = true
	Actor_13.DisplayDesc.CastShadow = true
	Actor_13.DisplayDesc.ColorR = 1
	Actor_13.DisplayDesc.ColorG = 1
	Actor_13.DisplayDesc.ColorB = 1
	Actor_13.DisplayDesc.ColorA = 1
	Actor_13.DisplayDesc.TransX = 0
	Actor_13.DisplayDesc.TransY = 0
	Actor_13.DisplayDesc.TransZ = 0
	Actor_13.DisplayDesc.ScaleX = 1
	Actor_13.DisplayDesc.ScaleY = 1
	Actor_13.DisplayDesc.ScaleZ = 1
	Actor_13.DisplayDesc.RotX = 0
	Actor_13.DisplayDesc.RotY = 0
	Actor_13.DisplayDesc.RotZ = 0
	Actor_13:SetModelState(2)
	Actor_13.DisplayDesc.UseBillboard = false
	Actor_13.DisplayDesc.ColorMaterialType = 4
	Actor_13.DisplayDesc.MatAmbientColorR = -0.2
	Actor_13.DisplayDesc.MatAmbientColorG = -0.2
	Actor_13.DisplayDesc.MatAmbientColorB = -0.2
	Actor_13.DisplayDesc.MatAmbientColorA = 1
	Actor_13.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_13.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_13.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_13.DisplayDesc.MatDiffuseColorA = 1
	Actor_13.DisplayDesc.MatSpecularColorR = 0
	Actor_13.DisplayDesc.MatSpecularColorG = 0
	Actor_13.DisplayDesc.MatSpecularColorB = 0
	Actor_13.DisplayDesc.MatSpecularColorA = 1
	Actor_13.DisplayDesc.MatEmissionColorR = 0
	Actor_13.DisplayDesc.MatEmissionColorG = 0
	Actor_13.DisplayDesc.MatEmissionColorB = 0
	Actor_13.DisplayDesc.MatEmissionColorA = 1
	Actor_13.DisplayDesc.MatShininess = 0
	Actor_13.PhysicDesc.Pos.X = 52.5
	Actor_13.PhysicDesc.Pos.Y = 1
	Actor_13.PhysicDesc.Pos.Z = 21.5
	Actor_13.PhysicDesc.Pos.Rotation = 0
	Actor_13.PhysicDesc.Density = 1
	Actor_13.PhysicDesc.Collidable = true
	Actor_13.PhysicDesc.SizeX = 3
	Actor_13.PhysicDesc.SizeY = 3
	Actor_13.PhysicDesc.SizeZ = 3
	Actor_13.PhysicDesc.AllowFreeMove = true
	Actor_13.PhysicDesc.Filename = ""
	Actor_13:SetPhysicalActorType(2)
	Actor_13:SetPhysicalShape(2)
	Actor_13.ExtraInfo.Name = ""
	Actor_13.ExtraInfo.NameColorR = 1
	Actor_13.ExtraInfo.NameColorG = 1
	Actor_13.ExtraInfo.NameColorB = 1
	Actor_13.ExtraInfo.Display = false
	Actor_13.LifeInfo.Display = false
	Actor_13H = ActorHandler(Actor_13)
	Actor_13_Sc0 = ASPStartWaypoint(43.5,0,21.5,true)
	Actor_13H:AddScriptPart(Actor_13_Sc0)
	Actor_13_Sc1 = ASPFollowWaypoint(43,0,41.5)
	Actor_13H:AddScriptPart(Actor_13_Sc1)
	Actor_13_Sc2 = ASPFollowWaypoint(53,0,41.5)
	Actor_13H:AddScriptPart(Actor_13_Sc2)
	Actor_13_Sc3 = ASPFollowWaypoint(52,0,21.5)
	Actor_13H:AddScriptPart(Actor_13_Sc3)
	environment:AddActorObject(Actor_13H)

	Actor_14 = ActorObjectInfo(14)
	Actor_14:SetRenderType(3)
	Actor_14.HitPowerOnTouch = -1
	Actor_14.ExcludeFromNavMesh = false
	Actor_14.DisplayDesc.ModelId = 0
	Actor_14.DisplayDesc.ModelName = "Rabbibunny"
	Actor_14.DisplayDesc.Outfit = "RebelNoMask"
	Actor_14.DisplayDesc.Weapon = "No"
	Actor_14.DisplayDesc.Mode = "Normal"
	Actor_14.DisplayDesc.UseLight = true
	Actor_14.DisplayDesc.CastShadow = true
	Actor_14.DisplayDesc.ColorR = 1
	Actor_14.DisplayDesc.ColorG = 1
	Actor_14.DisplayDesc.ColorB = 1
	Actor_14.DisplayDesc.ColorA = 1
	Actor_14.DisplayDesc.TransX = 0
	Actor_14.DisplayDesc.TransY = 0
	Actor_14.DisplayDesc.TransZ = 0
	Actor_14.DisplayDesc.ScaleX = 1
	Actor_14.DisplayDesc.ScaleY = 1
	Actor_14.DisplayDesc.ScaleZ = 1
	Actor_14.DisplayDesc.RotX = 0
	Actor_14.DisplayDesc.RotY = 0
	Actor_14.DisplayDesc.RotZ = 0
	Actor_14:SetModelState(2)
	Actor_14.DisplayDesc.UseBillboard = false
	Actor_14.DisplayDesc.ColorMaterialType = 4
	Actor_14.DisplayDesc.MatAmbientColorR = -0.2
	Actor_14.DisplayDesc.MatAmbientColorG = -0.2
	Actor_14.DisplayDesc.MatAmbientColorB = -0.2
	Actor_14.DisplayDesc.MatAmbientColorA = 1
	Actor_14.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_14.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_14.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_14.DisplayDesc.MatDiffuseColorA = 1
	Actor_14.DisplayDesc.MatSpecularColorR = 0
	Actor_14.DisplayDesc.MatSpecularColorG = 0
	Actor_14.DisplayDesc.MatSpecularColorB = 0
	Actor_14.DisplayDesc.MatSpecularColorA = 1
	Actor_14.DisplayDesc.MatEmissionColorR = 0
	Actor_14.DisplayDesc.MatEmissionColorG = 0
	Actor_14.DisplayDesc.MatEmissionColorB = 0
	Actor_14.DisplayDesc.MatEmissionColorA = 1
	Actor_14.DisplayDesc.MatShininess = 0
	Actor_14.PhysicDesc.Pos.X = 6
	Actor_14.PhysicDesc.Pos.Y = 0
	Actor_14.PhysicDesc.Pos.Z = 19
	Actor_14.PhysicDesc.Pos.Rotation = 0
	Actor_14.PhysicDesc.Density = 1
	Actor_14.PhysicDesc.Collidable = true
	Actor_14.PhysicDesc.SizeX = 1
	Actor_14.PhysicDesc.SizeY = 5
	Actor_14.PhysicDesc.SizeZ = 1
	Actor_14.PhysicDesc.AllowFreeMove = true
	Actor_14.PhysicDesc.Filename = ""
	Actor_14:SetPhysicalActorType(2)
	Actor_14:SetPhysicalShape(2)
	Actor_14.ExtraInfo.Name = ""
	Actor_14.ExtraInfo.NameColorR = 1
	Actor_14.ExtraInfo.NameColorG = 1
	Actor_14.ExtraInfo.NameColorB = 1
	Actor_14.ExtraInfo.Display = false
	Actor_14.LifeInfo.Display = false
	Actor_14H = NPCHandler(Actor_14)
	Actor_14H_dia = DialogPart()
	Actor_14H_dia:SetResetDialog(false)
	Actor_14H_dia_c0 = DialogPart()
	Actor_14H_dia_c0:SetResetDialog(false)
	Actor_14H_dia_c0:AddText(20)
	Actor_14H_dia:AddChild(Actor_14H_dia_c0)
	Actor_14H:SetRootDialog(Actor_14H_dia)
	Actor_14H:SetNpcName(-1)
	Actor_14H:SetSimpleDialog(false)
	environment:AddActorObject(Actor_14H)

	Actor_15 = ActorObjectInfo(15)
	Actor_15:SetRenderType(3)
	Actor_15.HitPowerOnTouch = -1
	Actor_15.ExcludeFromNavMesh = false
	Actor_15.DisplayDesc.ModelId = 0
	Actor_15.DisplayDesc.ModelName = "Rabbibunny"
	Actor_15.DisplayDesc.Outfit = "Rebel"
	Actor_15.DisplayDesc.Weapon = "No"
	Actor_15.DisplayDesc.Mode = "Normal"
	Actor_15.DisplayDesc.UseLight = true
	Actor_15.DisplayDesc.CastShadow = true
	Actor_15.DisplayDesc.ColorR = 1
	Actor_15.DisplayDesc.ColorG = 1
	Actor_15.DisplayDesc.ColorB = 1
	Actor_15.DisplayDesc.ColorA = 1
	Actor_15.DisplayDesc.TransX = 0
	Actor_15.DisplayDesc.TransY = 0
	Actor_15.DisplayDesc.TransZ = 0
	Actor_15.DisplayDesc.ScaleX = 1
	Actor_15.DisplayDesc.ScaleY = 1
	Actor_15.DisplayDesc.ScaleZ = 1
	Actor_15.DisplayDesc.RotX = 0
	Actor_15.DisplayDesc.RotY = 0
	Actor_15.DisplayDesc.RotZ = 0
	Actor_15:SetModelState(2)
	Actor_15.DisplayDesc.UseBillboard = false
	Actor_15.DisplayDesc.ColorMaterialType = 4
	Actor_15.DisplayDesc.MatAmbientColorR = -0.2
	Actor_15.DisplayDesc.MatAmbientColorG = -0.2
	Actor_15.DisplayDesc.MatAmbientColorB = -0.2
	Actor_15.DisplayDesc.MatAmbientColorA = 1
	Actor_15.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_15.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_15.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_15.DisplayDesc.MatDiffuseColorA = 1
	Actor_15.DisplayDesc.MatSpecularColorR = 0
	Actor_15.DisplayDesc.MatSpecularColorG = 0
	Actor_15.DisplayDesc.MatSpecularColorB = 0
	Actor_15.DisplayDesc.MatSpecularColorA = 1
	Actor_15.DisplayDesc.MatEmissionColorR = 0
	Actor_15.DisplayDesc.MatEmissionColorG = 0
	Actor_15.DisplayDesc.MatEmissionColorB = 0
	Actor_15.DisplayDesc.MatEmissionColorA = 1
	Actor_15.DisplayDesc.MatShininess = 0
	Actor_15.PhysicDesc.Pos.X = 12.5
	Actor_15.PhysicDesc.Pos.Y = 0
	Actor_15.PhysicDesc.Pos.Z = 19.5
	Actor_15.PhysicDesc.Pos.Rotation = 0
	Actor_15.PhysicDesc.Density = 1
	Actor_15.PhysicDesc.Collidable = true
	Actor_15.PhysicDesc.SizeX = 1
	Actor_15.PhysicDesc.SizeY = 5
	Actor_15.PhysicDesc.SizeZ = 1
	Actor_15.PhysicDesc.AllowFreeMove = true
	Actor_15.PhysicDesc.Filename = ""
	Actor_15:SetPhysicalActorType(2)
	Actor_15:SetPhysicalShape(2)
	Actor_15.ExtraInfo.Name = ""
	Actor_15.ExtraInfo.NameColorR = 1
	Actor_15.ExtraInfo.NameColorG = 1
	Actor_15.ExtraInfo.NameColorB = 1
	Actor_15.ExtraInfo.Display = false
	Actor_15.LifeInfo.Display = false
	Actor_15H = NPCHandler(Actor_15)
	Actor_15H_dia = DialogPart()
	Actor_15H_dia:SetResetDialog(false)
	Actor_15H_dia_c0 = DialogPart()
	Actor_15H_dia_c0:SetResetDialog(false)
	Actor_15H_dia_c0:AddText(21)
	Actor_15H_dia:AddChild(Actor_15H_dia_c0)
	Actor_15H:SetRootDialog(Actor_15H_dia)
	Actor_15H:SetNpcName(-1)
	Actor_15H:SetSimpleDialog(false)
	environment:AddActorObject(Actor_15H)

	Actor_16 = ActorObjectInfo(16)
	Actor_16:SetRenderType(3)
	Actor_16.HitPowerOnTouch = -1
	Actor_16.ExcludeFromNavMesh = false
	Actor_16.DisplayDesc.ModelId = 0
	Actor_16.DisplayDesc.ModelName = "Sphero"
	Actor_16.DisplayDesc.Outfit = "Rebel"
	Actor_16.DisplayDesc.Weapon = "No"
	Actor_16.DisplayDesc.Mode = "Normal"
	Actor_16.DisplayDesc.UseLight = true
	Actor_16.DisplayDesc.CastShadow = true
	Actor_16.DisplayDesc.ColorR = 1
	Actor_16.DisplayDesc.ColorG = 1
	Actor_16.DisplayDesc.ColorB = 1
	Actor_16.DisplayDesc.ColorA = 1
	Actor_16.DisplayDesc.TransX = 0
	Actor_16.DisplayDesc.TransY = 0
	Actor_16.DisplayDesc.TransZ = 0
	Actor_16.DisplayDesc.ScaleX = 1
	Actor_16.DisplayDesc.ScaleY = 1
	Actor_16.DisplayDesc.ScaleZ = 1
	Actor_16.DisplayDesc.RotX = 0
	Actor_16.DisplayDesc.RotY = 0
	Actor_16.DisplayDesc.RotZ = 0
	Actor_16:SetModelState(2)
	Actor_16.DisplayDesc.UseBillboard = false
	Actor_16.DisplayDesc.ColorMaterialType = 4
	Actor_16.DisplayDesc.MatAmbientColorR = -0.2
	Actor_16.DisplayDesc.MatAmbientColorG = -0.2
	Actor_16.DisplayDesc.MatAmbientColorB = -0.2
	Actor_16.DisplayDesc.MatAmbientColorA = 1
	Actor_16.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_16.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_16.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_16.DisplayDesc.MatDiffuseColorA = 1
	Actor_16.DisplayDesc.MatSpecularColorR = 0
	Actor_16.DisplayDesc.MatSpecularColorG = 0
	Actor_16.DisplayDesc.MatSpecularColorB = 0
	Actor_16.DisplayDesc.MatSpecularColorA = 1
	Actor_16.DisplayDesc.MatEmissionColorR = 0
	Actor_16.DisplayDesc.MatEmissionColorG = 0
	Actor_16.DisplayDesc.MatEmissionColorB = 0
	Actor_16.DisplayDesc.MatEmissionColorA = 1
	Actor_16.DisplayDesc.MatShininess = 0
	Actor_16.PhysicDesc.Pos.X = 9.6
	Actor_16.PhysicDesc.Pos.Y = 2
	Actor_16.PhysicDesc.Pos.Z = 26.6
	Actor_16.PhysicDesc.Pos.Rotation = 0
	Actor_16.PhysicDesc.Density = 1
	Actor_16.PhysicDesc.Collidable = true
	Actor_16.PhysicDesc.SizeX = 1
	Actor_16.PhysicDesc.SizeY = 3
	Actor_16.PhysicDesc.SizeZ = 1
	Actor_16.PhysicDesc.AllowFreeMove = true
	Actor_16.PhysicDesc.Filename = ""
	Actor_16:SetPhysicalActorType(2)
	Actor_16:SetPhysicalShape(2)
	Actor_16.ExtraInfo.Name = ""
	Actor_16.ExtraInfo.NameColorR = 1
	Actor_16.ExtraInfo.NameColorG = 1
	Actor_16.ExtraInfo.NameColorB = 1
	Actor_16.ExtraInfo.Display = false
	Actor_16.LifeInfo.Display = false
	Actor_16H = NPCHandler(Actor_16)
	Actor_16H_dia = DialogPart()
	Actor_16H_dia:SetResetDialog(false)
	Actor_16H_dia_c0 = DialogPart()
	Actor_16H_dia_c0:SetResetDialog(false)
	Actor_16H_dia_c0:AddText(22)
	Actor_16H_dia_c0_c0 = DialogPart()
	Actor_16H_dia_c0_c0:SetResetDialog(false)
	Actor_16H_dia_c0_c0:AddText(23)
	Actor_16H_dia_c0_c0_c0 = DialogPart()
	Actor_16H_dia_c0_c0_c0_cond = NegateCondition()
	Actor_16H_dia_c0_c0_c0_cond:SetTextid(-1)
	Actor_16H_dia_c0_c0_c0_cond_c = ItemInInventoryCondition()
	Actor_16H_dia_c0_c0_c0_cond_c:SetTextid(-1)
	Actor_16H_dia_c0_c0_c0_cond_c:SetItemId(7)
	Actor_16H_dia_c0_c0_c0_cond_c:SetItemNumber(1)
	Actor_16H_dia_c0_c0_c0_cond:SetCondition(Actor_16H_dia_c0_c0_c0_cond_c)
	Actor_16H_dia_c0_c0_c0:Setcondition(Actor_16H_dia_c0_c0_c0_cond)
	Actor_16H_dia_c0_c0_c0:SetResetDialog(false)
	Actor_16H_dia_c0_c0_c0:AddText(24)
	Actor_16H_dia_c0_c0_c0_c0 = DialogPart()
	Actor_16H_dia_c0_c0_c0_c0_act = AddRemoveItemAction()
	Actor_16H_dia_c0_c0_c0_c0_act:SetItemId(7)
	Actor_16H_dia_c0_c0_c0_c0_act:SetNumber(1)
	Actor_16H_dia_c0_c0_c0_c0_act:SetInformClientType(1)
	Actor_16H_dia_c0_c0_c0_c0:SetAction(Actor_16H_dia_c0_c0_c0_c0_act)
	Actor_16H_dia_c0_c0_c0_c0:SetResetDialog(false)
	Actor_16H_dia_c0_c0_c0_c0:AddText(25)
	Actor_16H_dia_c0_c0_c0:AddChild(Actor_16H_dia_c0_c0_c0_c0)
	Actor_16H_dia_c0_c0_c0_c1 = DialogPart()
	Actor_16H_dia_c0_c0_c0_c1:SetResetDialog(false)
	Actor_16H_dia_c0_c0_c0_c1:AddText(40)
	Actor_16H_dia_c0_c0_c0:AddChild(Actor_16H_dia_c0_c0_c0_c1)
	Actor_16H_dia_c0_c0:AddChild(Actor_16H_dia_c0_c0_c0)
	Actor_16H_dia_c0:AddChild(Actor_16H_dia_c0_c0)
	Actor_16H_dia:AddChild(Actor_16H_dia_c0)
	Actor_16H:SetRootDialog(Actor_16H_dia)
	Actor_16H:SetNpcName(-1)
	Actor_16H:SetSimpleDialog(false)
	environment:AddActorObject(Actor_16H)

	Actor_17 = ActorObjectInfo(17)
	Actor_17:SetRenderType(0)
	Actor_17.HitPowerOnTouch = -1
	Actor_17.ExcludeFromNavMesh = false
	Actor_17.DisplayDesc.ModelId = 0
	Actor_17.DisplayDesc.ModelName = ""
	Actor_17.DisplayDesc.Outfit = ""
	Actor_17.DisplayDesc.Weapon = ""
	Actor_17.DisplayDesc.Mode = ""
	Actor_17.DisplayDesc.UseLight = true
	Actor_17.DisplayDesc.CastShadow = true
	Actor_17.DisplayDesc.ColorR = 1
	Actor_17.DisplayDesc.ColorG = 1
	Actor_17.DisplayDesc.ColorB = 1
	Actor_17.DisplayDesc.ColorA = 1
	Actor_17.DisplayDesc.TransX = 0
	Actor_17.DisplayDesc.TransY = 0
	Actor_17.DisplayDesc.TransZ = 0
	Actor_17.DisplayDesc.ScaleX = 1
	Actor_17.DisplayDesc.ScaleY = 1
	Actor_17.DisplayDesc.ScaleZ = 1
	Actor_17.DisplayDesc.RotX = 0
	Actor_17.DisplayDesc.RotY = 0
	Actor_17.DisplayDesc.RotZ = 0
	Actor_17:SetModelState(2)
	Actor_17.DisplayDesc.UseBillboard = false
	Actor_17.PhysicDesc.Pos.X = 25.5
	Actor_17.PhysicDesc.Pos.Y = 0
	Actor_17.PhysicDesc.Pos.Z = 15.6
	Actor_17.PhysicDesc.Pos.Rotation = 0
	Actor_17.PhysicDesc.Density = 1
	Actor_17.PhysicDesc.Collidable = true
	Actor_17.PhysicDesc.SizeX = 11
	Actor_17.PhysicDesc.SizeY = 8
	Actor_17.PhysicDesc.SizeZ = 1
	Actor_17.PhysicDesc.AllowFreeMove = true
	Actor_17.PhysicDesc.Filename = ""
	Actor_17:SetPhysicalActorType(1)
	Actor_17:SetPhysicalShape(2)
	Actor_17.ExtraInfo.Name = ""
	Actor_17.ExtraInfo.NameColorR = 1
	Actor_17.ExtraInfo.NameColorG = 1
	Actor_17.ExtraInfo.NameColorB = 1
	Actor_17.ExtraInfo.Display = false
	Actor_17.LifeInfo.Display = false
	Actor_17H = ActorHandler(Actor_17)
	environment:AddActorObject(Actor_17H)

	Actor_19 = ActorObjectInfo(19)
	Actor_19:SetRenderType(0)
	Actor_19.HitPowerOnTouch = -1
	Actor_19.ExcludeFromNavMesh = false
	Actor_19.DisplayDesc.ModelId = 0
	Actor_19.DisplayDesc.ModelName = ""
	Actor_19.DisplayDesc.Outfit = ""
	Actor_19.DisplayDesc.Weapon = ""
	Actor_19.DisplayDesc.Mode = ""
	Actor_19.DisplayDesc.UseLight = true
	Actor_19.DisplayDesc.CastShadow = true
	Actor_19.DisplayDesc.ColorR = 1
	Actor_19.DisplayDesc.ColorG = 1
	Actor_19.DisplayDesc.ColorB = 1
	Actor_19.DisplayDesc.ColorA = 1
	Actor_19.DisplayDesc.TransX = 0
	Actor_19.DisplayDesc.TransY = 0
	Actor_19.DisplayDesc.TransZ = 0
	Actor_19.DisplayDesc.ScaleX = 1
	Actor_19.DisplayDesc.ScaleY = 1
	Actor_19.DisplayDesc.ScaleZ = 1
	Actor_19.DisplayDesc.RotX = 0
	Actor_19.DisplayDesc.RotY = 0
	Actor_19.DisplayDesc.RotZ = 0
	Actor_19:SetModelState(2)
	Actor_19.DisplayDesc.UseBillboard = false
	Actor_19.PhysicDesc.Pos.X = 25.4
	Actor_19.PhysicDesc.Pos.Y = 0.8
	Actor_19.PhysicDesc.Pos.Z = 13.8
	Actor_19.PhysicDesc.Pos.Rotation = 0
	Actor_19.PhysicDesc.Density = 1
	Actor_19.PhysicDesc.Collidable = true
	Actor_19.PhysicDesc.SizeX = 5
	Actor_19.PhysicDesc.SizeY = 8
	Actor_19.PhysicDesc.SizeZ = 4
	Actor_19.PhysicDesc.AllowFreeMove = true
	Actor_19.PhysicDesc.Filename = ""
	Actor_19:SetPhysicalActorType(1)
	Actor_19:SetPhysicalShape(2)
	Actor_19.ExtraInfo.Name = ""
	Actor_19.ExtraInfo.NameColorR = 1
	Actor_19.ExtraInfo.NameColorG = 1
	Actor_19.ExtraInfo.NameColorB = 1
	Actor_19.ExtraInfo.Display = false
	Actor_19.LifeInfo.Display = false
	Actor_19H = ActorHandler(Actor_19)
	environment:AddActorObject(Actor_19H)

	Actor_20 = ActorObjectInfo(20)
	Actor_20:SetRenderType(0)
	Actor_20.HitPowerOnTouch = -1
	Actor_20.ExcludeFromNavMesh = false
	Actor_20.DisplayDesc.ModelId = 0
	Actor_20.DisplayDesc.ModelName = ""
	Actor_20.DisplayDesc.Outfit = ""
	Actor_20.DisplayDesc.Weapon = ""
	Actor_20.DisplayDesc.Mode = ""
	Actor_20.DisplayDesc.UseLight = true
	Actor_20.DisplayDesc.CastShadow = true
	Actor_20.DisplayDesc.ColorR = 1
	Actor_20.DisplayDesc.ColorG = 1
	Actor_20.DisplayDesc.ColorB = 1
	Actor_20.DisplayDesc.ColorA = 1
	Actor_20.DisplayDesc.TransX = 0
	Actor_20.DisplayDesc.TransY = 0
	Actor_20.DisplayDesc.TransZ = 0
	Actor_20.DisplayDesc.ScaleX = 1
	Actor_20.DisplayDesc.ScaleY = 1
	Actor_20.DisplayDesc.ScaleZ = 1
	Actor_20.DisplayDesc.RotX = 0
	Actor_20.DisplayDesc.RotY = 0
	Actor_20.DisplayDesc.RotZ = 0
	Actor_20:SetModelState(2)
	Actor_20.DisplayDesc.UseBillboard = false
	Actor_20.PhysicDesc.Pos.X = 17.5
	Actor_20.PhysicDesc.Pos.Y = 0
	Actor_20.PhysicDesc.Pos.Z = 24.4
	Actor_20.PhysicDesc.Pos.Rotation = 0
	Actor_20.PhysicDesc.Density = 1
	Actor_20.PhysicDesc.Collidable = true
	Actor_20.PhysicDesc.SizeX = 1
	Actor_20.PhysicDesc.SizeY = 8
	Actor_20.PhysicDesc.SizeZ = 14
	Actor_20.PhysicDesc.AllowFreeMove = true
	Actor_20.PhysicDesc.Filename = ""
	Actor_20:SetPhysicalActorType(1)
	Actor_20:SetPhysicalShape(2)
	Actor_20.ExtraInfo.Name = ""
	Actor_20.ExtraInfo.NameColorR = 1
	Actor_20.ExtraInfo.NameColorG = 1
	Actor_20.ExtraInfo.NameColorB = 1
	Actor_20.ExtraInfo.Display = false
	Actor_20.LifeInfo.Display = false
	Actor_20H = ActorHandler(Actor_20)
	environment:AddActorObject(Actor_20H)

	Actor_21 = ActorObjectInfo(21)
	Actor_21:SetRenderType(0)
	Actor_21.HitPowerOnTouch = -1
	Actor_21.ExcludeFromNavMesh = false
	Actor_21.DisplayDesc.ModelId = 0
	Actor_21.DisplayDesc.ModelName = ""
	Actor_21.DisplayDesc.Outfit = ""
	Actor_21.DisplayDesc.Weapon = ""
	Actor_21.DisplayDesc.Mode = ""
	Actor_21.DisplayDesc.UseLight = true
	Actor_21.DisplayDesc.CastShadow = true
	Actor_21.DisplayDesc.ColorR = 1
	Actor_21.DisplayDesc.ColorG = 1
	Actor_21.DisplayDesc.ColorB = 1
	Actor_21.DisplayDesc.ColorA = 1
	Actor_21.DisplayDesc.TransX = 0
	Actor_21.DisplayDesc.TransY = 0
	Actor_21.DisplayDesc.TransZ = 0
	Actor_21.DisplayDesc.ScaleX = 1
	Actor_21.DisplayDesc.ScaleY = 1
	Actor_21.DisplayDesc.ScaleZ = 1
	Actor_21.DisplayDesc.RotX = 0
	Actor_21.DisplayDesc.RotY = 0
	Actor_21.DisplayDesc.RotZ = 0
	Actor_21:SetModelState(2)
	Actor_21.DisplayDesc.UseBillboard = false
	Actor_21.PhysicDesc.Pos.X = 16.4
	Actor_21.PhysicDesc.Pos.Y = 0
	Actor_21.PhysicDesc.Pos.Z = 26.5
	Actor_21.PhysicDesc.Pos.Rotation = 0
	Actor_21.PhysicDesc.Density = 1
	Actor_21.PhysicDesc.Collidable = true
	Actor_21.PhysicDesc.SizeX = 4
	Actor_21.PhysicDesc.SizeY = 8
	Actor_21.PhysicDesc.SizeZ = 5
	Actor_21.PhysicDesc.AllowFreeMove = true
	Actor_21.PhysicDesc.Filename = ""
	Actor_21:SetPhysicalActorType(1)
	Actor_21:SetPhysicalShape(2)
	Actor_21.ExtraInfo.Name = ""
	Actor_21.ExtraInfo.NameColorR = 1
	Actor_21.ExtraInfo.NameColorG = 1
	Actor_21.ExtraInfo.NameColorB = 1
	Actor_21.ExtraInfo.Display = false
	Actor_21.LifeInfo.Display = false
	Actor_21H = ActorHandler(Actor_21)
	environment:AddActorObject(Actor_21H)

	Actor_22 = ActorObjectInfo(22)
	Actor_22:SetRenderType(0)
	Actor_22.HitPowerOnTouch = -1
	Actor_22.ExcludeFromNavMesh = false
	Actor_22.DisplayDesc.ModelId = 0
	Actor_22.DisplayDesc.ModelName = ""
	Actor_22.DisplayDesc.Outfit = ""
	Actor_22.DisplayDesc.Weapon = ""
	Actor_22.DisplayDesc.Mode = ""
	Actor_22.DisplayDesc.UseLight = true
	Actor_22.DisplayDesc.CastShadow = true
	Actor_22.DisplayDesc.ColorR = 1
	Actor_22.DisplayDesc.ColorG = 1
	Actor_22.DisplayDesc.ColorB = 1
	Actor_22.DisplayDesc.ColorA = 1
	Actor_22.DisplayDesc.TransX = 0
	Actor_22.DisplayDesc.TransY = 0
	Actor_22.DisplayDesc.TransZ = 0
	Actor_22.DisplayDesc.ScaleX = 1
	Actor_22.DisplayDesc.ScaleY = 1
	Actor_22.DisplayDesc.ScaleZ = 1
	Actor_22.DisplayDesc.RotX = 0
	Actor_22.DisplayDesc.RotY = 0
	Actor_22.DisplayDesc.RotZ = 0
	Actor_22:SetModelState(2)
	Actor_22.DisplayDesc.UseBillboard = false
	Actor_22.PhysicDesc.Pos.X = 9.5
	Actor_22.PhysicDesc.Pos.Y = 0
	Actor_22.PhysicDesc.Pos.Z = 26.2
	Actor_22.PhysicDesc.Pos.Rotation = 0
	Actor_22.PhysicDesc.Density = 1
	Actor_22.PhysicDesc.Collidable = true
	Actor_22.PhysicDesc.SizeX = 3
	Actor_22.PhysicDesc.SizeY = 8
	Actor_22.PhysicDesc.SizeZ = 1
	Actor_22.PhysicDesc.AllowFreeMove = true
	Actor_22.PhysicDesc.Filename = ""
	Actor_22:SetPhysicalActorType(1)
	Actor_22:SetPhysicalShape(2)
	Actor_22.ExtraInfo.Name = ""
	Actor_22.ExtraInfo.NameColorR = 1
	Actor_22.ExtraInfo.NameColorG = 1
	Actor_22.ExtraInfo.NameColorB = 1
	Actor_22.ExtraInfo.Display = false
	Actor_22.LifeInfo.Display = false
	Actor_22H = ActorHandler(Actor_22)
	environment:AddActorObject(Actor_22H)

	Actor_23 = ActorObjectInfo(23)
	Actor_23:SetRenderType(0)
	Actor_23.HitPowerOnTouch = -1
	Actor_23.ExcludeFromNavMesh = false
	Actor_23.DisplayDesc.ModelId = 0
	Actor_23.DisplayDesc.ModelName = ""
	Actor_23.DisplayDesc.Outfit = ""
	Actor_23.DisplayDesc.Weapon = ""
	Actor_23.DisplayDesc.Mode = ""
	Actor_23.DisplayDesc.UseLight = true
	Actor_23.DisplayDesc.CastShadow = true
	Actor_23.DisplayDesc.ColorR = 1
	Actor_23.DisplayDesc.ColorG = 1
	Actor_23.DisplayDesc.ColorB = 1
	Actor_23.DisplayDesc.ColorA = 1
	Actor_23.DisplayDesc.TransX = 0
	Actor_23.DisplayDesc.TransY = 0
	Actor_23.DisplayDesc.TransZ = 0
	Actor_23.DisplayDesc.ScaleX = 1
	Actor_23.DisplayDesc.ScaleY = 1
	Actor_23.DisplayDesc.ScaleZ = 1
	Actor_23.DisplayDesc.RotX = 0
	Actor_23.DisplayDesc.RotY = 0
	Actor_23.DisplayDesc.RotZ = 0
	Actor_23:SetModelState(2)
	Actor_23.DisplayDesc.UseBillboard = false
	Actor_23.PhysicDesc.Pos.X = 9.5
	Actor_23.PhysicDesc.Pos.Y = 0
	Actor_23.PhysicDesc.Pos.Z = 20.5
	Actor_23.PhysicDesc.Pos.Rotation = 0
	Actor_23.PhysicDesc.Density = 1
	Actor_23.PhysicDesc.Collidable = true
	Actor_23.PhysicDesc.SizeX = 3
	Actor_23.PhysicDesc.SizeY = 8
	Actor_23.PhysicDesc.SizeZ = 1
	Actor_23.PhysicDesc.AllowFreeMove = true
	Actor_23.PhysicDesc.Filename = ""
	Actor_23:SetPhysicalActorType(1)
	Actor_23:SetPhysicalShape(2)
	Actor_23.ExtraInfo.Name = ""
	Actor_23.ExtraInfo.NameColorR = 1
	Actor_23.ExtraInfo.NameColorG = 1
	Actor_23.ExtraInfo.NameColorB = 1
	Actor_23.ExtraInfo.Display = false
	Actor_23.LifeInfo.Display = false
	Actor_23H = ActorHandler(Actor_23)
	environment:AddActorObject(Actor_23H)

	Actor_24 = ActorObjectInfo(24)
	Actor_24:SetRenderType(0)
	Actor_24.HitPowerOnTouch = -1
	Actor_24.ExcludeFromNavMesh = false
	Actor_24.DisplayDesc.ModelId = 0
	Actor_24.DisplayDesc.ModelName = ""
	Actor_24.DisplayDesc.Outfit = ""
	Actor_24.DisplayDesc.Weapon = ""
	Actor_24.DisplayDesc.Mode = ""
	Actor_24.DisplayDesc.UseLight = true
	Actor_24.DisplayDesc.CastShadow = true
	Actor_24.DisplayDesc.ColorR = 1
	Actor_24.DisplayDesc.ColorG = 1
	Actor_24.DisplayDesc.ColorB = 1
	Actor_24.DisplayDesc.ColorA = 1
	Actor_24.DisplayDesc.TransX = 0
	Actor_24.DisplayDesc.TransY = 0
	Actor_24.DisplayDesc.TransZ = 0
	Actor_24.DisplayDesc.ScaleX = 1
	Actor_24.DisplayDesc.ScaleY = 1
	Actor_24.DisplayDesc.ScaleZ = 1
	Actor_24.DisplayDesc.RotX = 0
	Actor_24.DisplayDesc.RotY = 0
	Actor_24.DisplayDesc.RotZ = 0
	Actor_24:SetModelState(2)
	Actor_24.DisplayDesc.UseBillboard = false
	Actor_24.PhysicDesc.Pos.X = 12.8
	Actor_24.PhysicDesc.Pos.Y = 0
	Actor_24.PhysicDesc.Pos.Z = 23.5
	Actor_24.PhysicDesc.Pos.Rotation = 0
	Actor_24.PhysicDesc.Density = 1
	Actor_24.PhysicDesc.Collidable = true
	Actor_24.PhysicDesc.SizeX = 1
	Actor_24.PhysicDesc.SizeY = 8
	Actor_24.PhysicDesc.SizeZ = 3
	Actor_24.PhysicDesc.AllowFreeMove = true
	Actor_24.PhysicDesc.Filename = ""
	Actor_24:SetPhysicalActorType(1)
	Actor_24:SetPhysicalShape(2)
	Actor_24.ExtraInfo.Name = ""
	Actor_24.ExtraInfo.NameColorR = 1
	Actor_24.ExtraInfo.NameColorG = 1
	Actor_24.ExtraInfo.NameColorB = 1
	Actor_24.ExtraInfo.Display = false
	Actor_24.LifeInfo.Display = false
	Actor_24H = ActorHandler(Actor_24)
	environment:AddActorObject(Actor_24H)

	Actor_25 = ActorObjectInfo(25)
	Actor_25:SetRenderType(0)
	Actor_25.HitPowerOnTouch = -1
	Actor_25.ExcludeFromNavMesh = false
	Actor_25.DisplayDesc.ModelId = 0
	Actor_25.DisplayDesc.ModelName = ""
	Actor_25.DisplayDesc.Outfit = ""
	Actor_25.DisplayDesc.Weapon = ""
	Actor_25.DisplayDesc.Mode = ""
	Actor_25.DisplayDesc.UseLight = true
	Actor_25.DisplayDesc.CastShadow = true
	Actor_25.DisplayDesc.ColorR = 1
	Actor_25.DisplayDesc.ColorG = 1
	Actor_25.DisplayDesc.ColorB = 1
	Actor_25.DisplayDesc.ColorA = 1
	Actor_25.DisplayDesc.TransX = 0
	Actor_25.DisplayDesc.TransY = 0
	Actor_25.DisplayDesc.TransZ = 0
	Actor_25.DisplayDesc.ScaleX = 1
	Actor_25.DisplayDesc.ScaleY = 1
	Actor_25.DisplayDesc.ScaleZ = 1
	Actor_25.DisplayDesc.RotX = 0
	Actor_25.DisplayDesc.RotY = 0
	Actor_25.DisplayDesc.RotZ = 0
	Actor_25:SetModelState(2)
	Actor_25.DisplayDesc.UseBillboard = false
	Actor_25.PhysicDesc.Pos.X = 6.5
	Actor_25.PhysicDesc.Pos.Y = 1
	Actor_25.PhysicDesc.Pos.Z = 23.5
	Actor_25.PhysicDesc.Pos.Rotation = 0
	Actor_25.PhysicDesc.Density = 1
	Actor_25.PhysicDesc.Collidable = true
	Actor_25.PhysicDesc.SizeX = 1
	Actor_25.PhysicDesc.SizeY = 8
	Actor_25.PhysicDesc.SizeZ = 3
	Actor_25.PhysicDesc.AllowFreeMove = true
	Actor_25.PhysicDesc.Filename = ""
	Actor_25:SetPhysicalActorType(1)
	Actor_25:SetPhysicalShape(2)
	Actor_25.ExtraInfo.Name = ""
	Actor_25.ExtraInfo.NameColorR = 1
	Actor_25.ExtraInfo.NameColorG = 1
	Actor_25.ExtraInfo.NameColorB = 1
	Actor_25.ExtraInfo.Display = false
	Actor_25.LifeInfo.Display = false
	Actor_25H = ActorHandler(Actor_25)
	environment:AddActorObject(Actor_25H)

	Actor_26 = ActorObjectInfo(26)
	Actor_26:SetRenderType(0)
	Actor_26.HitPowerOnTouch = -1
	Actor_26.ExcludeFromNavMesh = false
	Actor_26.DisplayDesc.ModelId = 0
	Actor_26.DisplayDesc.ModelName = ""
	Actor_26.DisplayDesc.Outfit = ""
	Actor_26.DisplayDesc.Weapon = ""
	Actor_26.DisplayDesc.Mode = ""
	Actor_26.DisplayDesc.UseLight = true
	Actor_26.DisplayDesc.CastShadow = true
	Actor_26.DisplayDesc.ColorR = 1
	Actor_26.DisplayDesc.ColorG = 1
	Actor_26.DisplayDesc.ColorB = 1
	Actor_26.DisplayDesc.ColorA = 1
	Actor_26.DisplayDesc.TransX = 0
	Actor_26.DisplayDesc.TransY = 0
	Actor_26.DisplayDesc.TransZ = 0
	Actor_26.DisplayDesc.ScaleX = 1
	Actor_26.DisplayDesc.ScaleY = 1
	Actor_26.DisplayDesc.ScaleZ = 1
	Actor_26.DisplayDesc.RotX = 0
	Actor_26.DisplayDesc.RotY = 0
	Actor_26.DisplayDesc.RotZ = 0
	Actor_26:SetModelState(2)
	Actor_26.DisplayDesc.UseBillboard = false
	Actor_26.PhysicDesc.Pos.X = 9.5
	Actor_26.PhysicDesc.Pos.Y = 0
	Actor_26.PhysicDesc.Pos.Z = 23.6
	Actor_26.PhysicDesc.Pos.Rotation = 0
	Actor_26.PhysicDesc.Density = 1
	Actor_26.PhysicDesc.Collidable = true
	Actor_26.PhysicDesc.SizeX = 3
	Actor_26.PhysicDesc.SizeY = 8
	Actor_26.PhysicDesc.SizeZ = 3
	Actor_26.PhysicDesc.AllowFreeMove = true
	Actor_26.PhysicDesc.Filename = ""
	Actor_26:SetPhysicalActorType(1)
	Actor_26:SetPhysicalShape(2)
	Actor_26.ExtraInfo.Name = ""
	Actor_26.ExtraInfo.NameColorR = 1
	Actor_26.ExtraInfo.NameColorG = 1
	Actor_26.ExtraInfo.NameColorB = 1
	Actor_26.ExtraInfo.Display = false
	Actor_26.LifeInfo.Display = false
	Actor_26H = ActorHandler(Actor_26)
	environment:AddActorObject(Actor_26H)

	Actor_27 = ActorObjectInfo(27)
	Actor_27:SetRenderType(0)
	Actor_27.HitPowerOnTouch = -1
	Actor_27.ExcludeFromNavMesh = false
	Actor_27.DisplayDesc.ModelId = 0
	Actor_27.DisplayDesc.ModelName = ""
	Actor_27.DisplayDesc.Outfit = ""
	Actor_27.DisplayDesc.Weapon = ""
	Actor_27.DisplayDesc.Mode = ""
	Actor_27.DisplayDesc.UseLight = true
	Actor_27.DisplayDesc.CastShadow = true
	Actor_27.DisplayDesc.ColorR = 1
	Actor_27.DisplayDesc.ColorG = 1
	Actor_27.DisplayDesc.ColorB = 1
	Actor_27.DisplayDesc.ColorA = 1
	Actor_27.DisplayDesc.TransX = 0
	Actor_27.DisplayDesc.TransY = 0
	Actor_27.DisplayDesc.TransZ = 0
	Actor_27.DisplayDesc.ScaleX = 1
	Actor_27.DisplayDesc.ScaleY = 1
	Actor_27.DisplayDesc.ScaleZ = 1
	Actor_27.DisplayDesc.RotX = 0
	Actor_27.DisplayDesc.RotY = 0
	Actor_27.DisplayDesc.RotZ = 0
	Actor_27:SetModelState(2)
	Actor_27.DisplayDesc.UseBillboard = false
	Actor_27.PhysicDesc.Pos.X = 6.4
	Actor_27.PhysicDesc.Pos.Y = 1
	Actor_27.PhysicDesc.Pos.Z = 29.3
	Actor_27.PhysicDesc.Pos.Rotation = 0
	Actor_27.PhysicDesc.Density = 1
	Actor_27.PhysicDesc.Collidable = true
	Actor_27.PhysicDesc.SizeX = 1
	Actor_27.PhysicDesc.SizeY = 8
	Actor_27.PhysicDesc.SizeZ = 1
	Actor_27.PhysicDesc.AllowFreeMove = true
	Actor_27.PhysicDesc.Filename = ""
	Actor_27:SetPhysicalActorType(1)
	Actor_27:SetPhysicalShape(2)
	Actor_27.ExtraInfo.Name = ""
	Actor_27.ExtraInfo.NameColorR = 1
	Actor_27.ExtraInfo.NameColorG = 1
	Actor_27.ExtraInfo.NameColorB = 1
	Actor_27.ExtraInfo.Display = false
	Actor_27.LifeInfo.Display = false
	Actor_27H = ActorHandler(Actor_27)
	environment:AddActorObject(Actor_27H)

	Actor_28 = ActorObjectInfo(28)
	Actor_28:SetRenderType(0)
	Actor_28.HitPowerOnTouch = -1
	Actor_28.ExcludeFromNavMesh = false
	Actor_28.DisplayDesc.ModelId = 0
	Actor_28.DisplayDesc.ModelName = ""
	Actor_28.DisplayDesc.Outfit = ""
	Actor_28.DisplayDesc.Weapon = ""
	Actor_28.DisplayDesc.Mode = ""
	Actor_28.DisplayDesc.UseLight = true
	Actor_28.DisplayDesc.CastShadow = true
	Actor_28.DisplayDesc.ColorR = 1
	Actor_28.DisplayDesc.ColorG = 1
	Actor_28.DisplayDesc.ColorB = 1
	Actor_28.DisplayDesc.ColorA = 1
	Actor_28.DisplayDesc.TransX = 0
	Actor_28.DisplayDesc.TransY = 0
	Actor_28.DisplayDesc.TransZ = 0
	Actor_28.DisplayDesc.ScaleX = 1
	Actor_28.DisplayDesc.ScaleY = 1
	Actor_28.DisplayDesc.ScaleZ = 1
	Actor_28.DisplayDesc.RotX = 0
	Actor_28.DisplayDesc.RotY = 0
	Actor_28.DisplayDesc.RotZ = 0
	Actor_28:SetModelState(2)
	Actor_28.DisplayDesc.UseBillboard = false
	Actor_28.PhysicDesc.Pos.X = 19.6
	Actor_28.PhysicDesc.Pos.Y = 2
	Actor_28.PhysicDesc.Pos.Z = 45.4
	Actor_28.PhysicDesc.Pos.Rotation = 0
	Actor_28.PhysicDesc.Density = 1
	Actor_28.PhysicDesc.Collidable = true
	Actor_28.PhysicDesc.SizeX = 1
	Actor_28.PhysicDesc.SizeY = 8
	Actor_28.PhysicDesc.SizeZ = 1
	Actor_28.PhysicDesc.AllowFreeMove = true
	Actor_28.PhysicDesc.Filename = ""
	Actor_28:SetPhysicalActorType(1)
	Actor_28:SetPhysicalShape(2)
	Actor_28.ExtraInfo.Name = ""
	Actor_28.ExtraInfo.NameColorR = 1
	Actor_28.ExtraInfo.NameColorG = 1
	Actor_28.ExtraInfo.NameColorB = 1
	Actor_28.ExtraInfo.Display = false
	Actor_28.LifeInfo.Display = false
	Actor_28H = ActorHandler(Actor_28)
	environment:AddActorObject(Actor_28H)

	Actor_29 = ActorObjectInfo(29)
	Actor_29:SetRenderType(0)
	Actor_29.HitPowerOnTouch = -1
	Actor_29.ExcludeFromNavMesh = false
	Actor_29.DisplayDesc.ModelId = 0
	Actor_29.DisplayDesc.ModelName = ""
	Actor_29.DisplayDesc.Outfit = ""
	Actor_29.DisplayDesc.Weapon = ""
	Actor_29.DisplayDesc.Mode = ""
	Actor_29.DisplayDesc.UseLight = true
	Actor_29.DisplayDesc.CastShadow = true
	Actor_29.DisplayDesc.ColorR = 1
	Actor_29.DisplayDesc.ColorG = 1
	Actor_29.DisplayDesc.ColorB = 1
	Actor_29.DisplayDesc.ColorA = 1
	Actor_29.DisplayDesc.TransX = 0
	Actor_29.DisplayDesc.TransY = 0
	Actor_29.DisplayDesc.TransZ = 0
	Actor_29.DisplayDesc.ScaleX = 1
	Actor_29.DisplayDesc.ScaleY = 1
	Actor_29.DisplayDesc.ScaleZ = 1
	Actor_29.DisplayDesc.RotX = 0
	Actor_29.DisplayDesc.RotY = 0
	Actor_29.DisplayDesc.RotZ = 0
	Actor_29:SetModelState(2)
	Actor_29.DisplayDesc.UseBillboard = false
	Actor_29.PhysicDesc.Pos.X = 32.3
	Actor_29.PhysicDesc.Pos.Y = 0
	Actor_29.PhysicDesc.Pos.Z = 41.2
	Actor_29.PhysicDesc.Pos.Rotation = 0
	Actor_29.PhysicDesc.Density = 1
	Actor_29.PhysicDesc.Collidable = true
	Actor_29.PhysicDesc.SizeX = 1.6
	Actor_29.PhysicDesc.SizeY = 8
	Actor_29.PhysicDesc.SizeZ = 1.5
	Actor_29.PhysicDesc.AllowFreeMove = true
	Actor_29.PhysicDesc.Filename = ""
	Actor_29:SetPhysicalActorType(1)
	Actor_29:SetPhysicalShape(2)
	Actor_29.ExtraInfo.Name = ""
	Actor_29.ExtraInfo.NameColorR = 1
	Actor_29.ExtraInfo.NameColorG = 1
	Actor_29.ExtraInfo.NameColorB = 1
	Actor_29.ExtraInfo.Display = false
	Actor_29.LifeInfo.Display = false
	Actor_29H = ActorHandler(Actor_29)
	environment:AddActorObject(Actor_29H)

	Actor_30 = ActorObjectInfo(30)
	Actor_30:SetRenderType(0)
	Actor_30.HitPowerOnTouch = -1
	Actor_30.ExcludeFromNavMesh = false
	Actor_30.DisplayDesc.ModelId = 0
	Actor_30.DisplayDesc.ModelName = ""
	Actor_30.DisplayDesc.Outfit = ""
	Actor_30.DisplayDesc.Weapon = ""
	Actor_30.DisplayDesc.Mode = ""
	Actor_30.DisplayDesc.UseLight = true
	Actor_30.DisplayDesc.CastShadow = true
	Actor_30.DisplayDesc.ColorR = 1
	Actor_30.DisplayDesc.ColorG = 1
	Actor_30.DisplayDesc.ColorB = 1
	Actor_30.DisplayDesc.ColorA = 1
	Actor_30.DisplayDesc.TransX = 0
	Actor_30.DisplayDesc.TransY = 0
	Actor_30.DisplayDesc.TransZ = 0
	Actor_30.DisplayDesc.ScaleX = 1
	Actor_30.DisplayDesc.ScaleY = 1
	Actor_30.DisplayDesc.ScaleZ = 1
	Actor_30.DisplayDesc.RotX = 0
	Actor_30.DisplayDesc.RotY = 0
	Actor_30.DisplayDesc.RotZ = 0
	Actor_30:SetModelState(2)
	Actor_30.DisplayDesc.UseBillboard = false
	Actor_30.PhysicDesc.Pos.X = 31.2
	Actor_30.PhysicDesc.Pos.Y = 12.2
	Actor_30.PhysicDesc.Pos.Z = 29.4
	Actor_30.PhysicDesc.Pos.Rotation = 0
	Actor_30.PhysicDesc.Density = 1
	Actor_30.PhysicDesc.Collidable = true
	Actor_30.PhysicDesc.SizeX = 12
	Actor_30.PhysicDesc.SizeY = 8
	Actor_30.PhysicDesc.SizeZ = 1
	Actor_30.PhysicDesc.AllowFreeMove = true
	Actor_30.PhysicDesc.Filename = ""
	Actor_30:SetPhysicalActorType(1)
	Actor_30:SetPhysicalShape(2)
	Actor_30.ExtraInfo.Name = ""
	Actor_30.ExtraInfo.NameColorR = 1
	Actor_30.ExtraInfo.NameColorG = 1
	Actor_30.ExtraInfo.NameColorB = 1
	Actor_30.ExtraInfo.Display = false
	Actor_30.LifeInfo.Display = false
	Actor_30H = ActorHandler(Actor_30)
	environment:AddActorObject(Actor_30H)

	Actor_31 = ActorObjectInfo(31)
	Actor_31:SetRenderType(0)
	Actor_31.HitPowerOnTouch = -1
	Actor_31.ExcludeFromNavMesh = false
	Actor_31.DisplayDesc.ModelId = 0
	Actor_31.DisplayDesc.ModelName = ""
	Actor_31.DisplayDesc.Outfit = ""
	Actor_31.DisplayDesc.Weapon = ""
	Actor_31.DisplayDesc.Mode = ""
	Actor_31.DisplayDesc.UseLight = true
	Actor_31.DisplayDesc.CastShadow = true
	Actor_31.DisplayDesc.ColorR = 1
	Actor_31.DisplayDesc.ColorG = 1
	Actor_31.DisplayDesc.ColorB = 1
	Actor_31.DisplayDesc.ColorA = 1
	Actor_31.DisplayDesc.TransX = 0
	Actor_31.DisplayDesc.TransY = 0
	Actor_31.DisplayDesc.TransZ = 0
	Actor_31.DisplayDesc.ScaleX = 1
	Actor_31.DisplayDesc.ScaleY = 1
	Actor_31.DisplayDesc.ScaleZ = 1
	Actor_31.DisplayDesc.RotX = 0
	Actor_31.DisplayDesc.RotY = 0
	Actor_31.DisplayDesc.RotZ = 0
	Actor_31:SetModelState(2)
	Actor_31.DisplayDesc.UseBillboard = false
	Actor_31.PhysicDesc.Pos.X = 32
	Actor_31.PhysicDesc.Pos.Y = 13
	Actor_31.PhysicDesc.Pos.Z = 25.5
	Actor_31.PhysicDesc.Pos.Rotation = 0
	Actor_31.PhysicDesc.Density = 1
	Actor_31.PhysicDesc.Collidable = true
	Actor_31.PhysicDesc.SizeX = 16
	Actor_31.PhysicDesc.SizeY = 8
	Actor_31.PhysicDesc.SizeZ = 1
	Actor_31.PhysicDesc.AllowFreeMove = true
	Actor_31.PhysicDesc.Filename = ""
	Actor_31:SetPhysicalActorType(1)
	Actor_31:SetPhysicalShape(2)
	Actor_31.ExtraInfo.Name = ""
	Actor_31.ExtraInfo.NameColorR = 1
	Actor_31.ExtraInfo.NameColorG = 1
	Actor_31.ExtraInfo.NameColorB = 1
	Actor_31.ExtraInfo.Display = false
	Actor_31.LifeInfo.Display = false
	Actor_31H = ActorHandler(Actor_31)
	environment:AddActorObject(Actor_31H)

	Actor_32 = ActorObjectInfo(32)
	Actor_32:SetRenderType(0)
	Actor_32.HitPowerOnTouch = -1
	Actor_32.ExcludeFromNavMesh = false
	Actor_32.DisplayDesc.ModelId = 0
	Actor_32.DisplayDesc.ModelName = ""
	Actor_32.DisplayDesc.Outfit = ""
	Actor_32.DisplayDesc.Weapon = ""
	Actor_32.DisplayDesc.Mode = ""
	Actor_32.DisplayDesc.UseLight = true
	Actor_32.DisplayDesc.CastShadow = true
	Actor_32.DisplayDesc.ColorR = 1
	Actor_32.DisplayDesc.ColorG = 1
	Actor_32.DisplayDesc.ColorB = 1
	Actor_32.DisplayDesc.ColorA = 1
	Actor_32.DisplayDesc.TransX = 0
	Actor_32.DisplayDesc.TransY = 0
	Actor_32.DisplayDesc.TransZ = 0
	Actor_32.DisplayDesc.ScaleX = 1
	Actor_32.DisplayDesc.ScaleY = 1
	Actor_32.DisplayDesc.ScaleZ = 1
	Actor_32.DisplayDesc.RotX = 0
	Actor_32.DisplayDesc.RotY = 0
	Actor_32.DisplayDesc.RotZ = 0
	Actor_32:SetModelState(2)
	Actor_32.DisplayDesc.UseBillboard = false
	Actor_32.PhysicDesc.Pos.X = 24.5
	Actor_32.PhysicDesc.Pos.Y = 13
	Actor_32.PhysicDesc.Pos.Z = 27.5
	Actor_32.PhysicDesc.Pos.Rotation = 0
	Actor_32.PhysicDesc.Density = 1
	Actor_32.PhysicDesc.Collidable = true
	Actor_32.PhysicDesc.SizeX = 1
	Actor_32.PhysicDesc.SizeY = 8
	Actor_32.PhysicDesc.SizeZ = 3
	Actor_32.PhysicDesc.AllowFreeMove = true
	Actor_32.PhysicDesc.Filename = ""
	Actor_32:SetPhysicalActorType(1)
	Actor_32:SetPhysicalShape(2)
	Actor_32.ExtraInfo.Name = ""
	Actor_32.ExtraInfo.NameColorR = 1
	Actor_32.ExtraInfo.NameColorG = 1
	Actor_32.ExtraInfo.NameColorB = 1
	Actor_32.ExtraInfo.Display = false
	Actor_32.LifeInfo.Display = false
	Actor_32H = ActorHandler(Actor_32)
	environment:AddActorObject(Actor_32H)

	Actor_33 = ActorObjectInfo(33)
	Actor_33:SetRenderType(0)
	Actor_33.HitPowerOnTouch = -1
	Actor_33.ExcludeFromNavMesh = false
	Actor_33.DisplayDesc.ModelId = 0
	Actor_33.DisplayDesc.ModelName = ""
	Actor_33.DisplayDesc.Outfit = ""
	Actor_33.DisplayDesc.Weapon = ""
	Actor_33.DisplayDesc.Mode = ""
	Actor_33.DisplayDesc.UseLight = true
	Actor_33.DisplayDesc.CastShadow = true
	Actor_33.DisplayDesc.ColorR = 1
	Actor_33.DisplayDesc.ColorG = 1
	Actor_33.DisplayDesc.ColorB = 1
	Actor_33.DisplayDesc.ColorA = 1
	Actor_33.DisplayDesc.TransX = 0
	Actor_33.DisplayDesc.TransY = 0
	Actor_33.DisplayDesc.TransZ = 0
	Actor_33.DisplayDesc.ScaleX = 1
	Actor_33.DisplayDesc.ScaleY = 1
	Actor_33.DisplayDesc.ScaleZ = 1
	Actor_33.DisplayDesc.RotX = 0
	Actor_33.DisplayDesc.RotY = 0
	Actor_33.DisplayDesc.RotZ = 0
	Actor_33:SetModelState(2)
	Actor_33.DisplayDesc.UseBillboard = false
	Actor_33.PhysicDesc.Pos.X = 35
	Actor_33.PhysicDesc.Pos.Y = 0
	Actor_33.PhysicDesc.Pos.Z = 28.1
	Actor_33.PhysicDesc.Pos.Rotation = 0
	Actor_33.PhysicDesc.Density = 1
	Actor_33.PhysicDesc.Collidable = true
	Actor_33.PhysicDesc.SizeX = 4
	Actor_33.PhysicDesc.SizeY = 8
	Actor_33.PhysicDesc.SizeZ = 1
	Actor_33.PhysicDesc.AllowFreeMove = true
	Actor_33.PhysicDesc.Filename = ""
	Actor_33:SetPhysicalActorType(1)
	Actor_33:SetPhysicalShape(2)
	Actor_33.ExtraInfo.Name = ""
	Actor_33.ExtraInfo.NameColorR = 1
	Actor_33.ExtraInfo.NameColorG = 1
	Actor_33.ExtraInfo.NameColorB = 1
	Actor_33.ExtraInfo.Display = false
	Actor_33.LifeInfo.Display = false
	Actor_33H = ActorHandler(Actor_33)
	environment:AddActorObject(Actor_33H)

	Actor_34 = ActorObjectInfo(34)
	Actor_34:SetRenderType(0)
	Actor_34.HitPowerOnTouch = -1
	Actor_34.ExcludeFromNavMesh = false
	Actor_34.DisplayDesc.ModelId = 0
	Actor_34.DisplayDesc.ModelName = ""
	Actor_34.DisplayDesc.Outfit = ""
	Actor_34.DisplayDesc.Weapon = ""
	Actor_34.DisplayDesc.Mode = ""
	Actor_34.DisplayDesc.UseLight = true
	Actor_34.DisplayDesc.CastShadow = true
	Actor_34.DisplayDesc.ColorR = 1
	Actor_34.DisplayDesc.ColorG = 1
	Actor_34.DisplayDesc.ColorB = 1
	Actor_34.DisplayDesc.ColorA = 1
	Actor_34.DisplayDesc.TransX = 0
	Actor_34.DisplayDesc.TransY = 0
	Actor_34.DisplayDesc.TransZ = 0
	Actor_34.DisplayDesc.ScaleX = 1
	Actor_34.DisplayDesc.ScaleY = 1
	Actor_34.DisplayDesc.ScaleZ = 1
	Actor_34.DisplayDesc.RotX = 0
	Actor_34.DisplayDesc.RotY = 0
	Actor_34.DisplayDesc.RotZ = 0
	Actor_34:SetModelState(2)
	Actor_34.DisplayDesc.UseBillboard = false
	Actor_34.PhysicDesc.Pos.X = 33.5
	Actor_34.PhysicDesc.Pos.Y = 0
	Actor_34.PhysicDesc.Pos.Z = 31
	Actor_34.PhysicDesc.Pos.Rotation = 0
	Actor_34.PhysicDesc.Density = 1
	Actor_34.PhysicDesc.Collidable = true
	Actor_34.PhysicDesc.SizeX = 1
	Actor_34.PhysicDesc.SizeY = 8
	Actor_34.PhysicDesc.SizeZ = 8
	Actor_34.PhysicDesc.AllowFreeMove = true
	Actor_34.PhysicDesc.Filename = ""
	Actor_34:SetPhysicalActorType(1)
	Actor_34:SetPhysicalShape(2)
	Actor_34.ExtraInfo.Name = ""
	Actor_34.ExtraInfo.NameColorR = 1
	Actor_34.ExtraInfo.NameColorG = 1
	Actor_34.ExtraInfo.NameColorB = 1
	Actor_34.ExtraInfo.Display = false
	Actor_34.LifeInfo.Display = false
	Actor_34H = ActorHandler(Actor_34)
	environment:AddActorObject(Actor_34H)

	Actor_35 = ActorObjectInfo(35)
	Actor_35:SetRenderType(0)
	Actor_35.HitPowerOnTouch = -1
	Actor_35.ExcludeFromNavMesh = false
	Actor_35.DisplayDesc.ModelId = 0
	Actor_35.DisplayDesc.ModelName = ""
	Actor_35.DisplayDesc.Outfit = ""
	Actor_35.DisplayDesc.Weapon = ""
	Actor_35.DisplayDesc.Mode = ""
	Actor_35.DisplayDesc.UseLight = true
	Actor_35.DisplayDesc.CastShadow = true
	Actor_35.DisplayDesc.ColorR = 1
	Actor_35.DisplayDesc.ColorG = 1
	Actor_35.DisplayDesc.ColorB = 1
	Actor_35.DisplayDesc.ColorA = 1
	Actor_35.DisplayDesc.TransX = 0
	Actor_35.DisplayDesc.TransY = 0
	Actor_35.DisplayDesc.TransZ = 0
	Actor_35.DisplayDesc.ScaleX = 1
	Actor_35.DisplayDesc.ScaleY = 1
	Actor_35.DisplayDesc.ScaleZ = 1
	Actor_35.DisplayDesc.RotX = 0
	Actor_35.DisplayDesc.RotY = 0
	Actor_35.DisplayDesc.RotZ = 0
	Actor_35:SetModelState(2)
	Actor_35.DisplayDesc.UseBillboard = false
	Actor_35.PhysicDesc.Pos.X = 31.5
	Actor_35.PhysicDesc.Pos.Y = -1.2
	Actor_35.PhysicDesc.Pos.Z = 34.5
	Actor_35.PhysicDesc.Pos.Rotation = 0
	Actor_35.PhysicDesc.Density = 1
	Actor_35.PhysicDesc.Collidable = true
	Actor_35.PhysicDesc.SizeX = 3
	Actor_35.PhysicDesc.SizeY = 8
	Actor_35.PhysicDesc.SizeZ = 1
	Actor_35.PhysicDesc.AllowFreeMove = true
	Actor_35.PhysicDesc.Filename = ""
	Actor_35:SetPhysicalActorType(1)
	Actor_35:SetPhysicalShape(2)
	Actor_35.ExtraInfo.Name = ""
	Actor_35.ExtraInfo.NameColorR = 1
	Actor_35.ExtraInfo.NameColorG = 1
	Actor_35.ExtraInfo.NameColorB = 1
	Actor_35.ExtraInfo.Display = false
	Actor_35.LifeInfo.Display = false
	Actor_35H = ActorHandler(Actor_35)
	environment:AddActorObject(Actor_35H)

	Actor_36 = ActorObjectInfo(36)
	Actor_36:SetRenderType(0)
	Actor_36.HitPowerOnTouch = -1
	Actor_36.ExcludeFromNavMesh = false
	Actor_36.DisplayDesc.ModelId = 0
	Actor_36.DisplayDesc.ModelName = ""
	Actor_36.DisplayDesc.Outfit = ""
	Actor_36.DisplayDesc.Weapon = ""
	Actor_36.DisplayDesc.Mode = ""
	Actor_36.DisplayDesc.UseLight = true
	Actor_36.DisplayDesc.CastShadow = true
	Actor_36.DisplayDesc.ColorR = 1
	Actor_36.DisplayDesc.ColorG = 1
	Actor_36.DisplayDesc.ColorB = 1
	Actor_36.DisplayDesc.ColorA = 1
	Actor_36.DisplayDesc.TransX = 0
	Actor_36.DisplayDesc.TransY = 0
	Actor_36.DisplayDesc.TransZ = 0
	Actor_36.DisplayDesc.ScaleX = 1
	Actor_36.DisplayDesc.ScaleY = 1
	Actor_36.DisplayDesc.ScaleZ = 1
	Actor_36.DisplayDesc.RotX = 0
	Actor_36.DisplayDesc.RotY = 0
	Actor_36.DisplayDesc.RotZ = 0
	Actor_36:SetModelState(2)
	Actor_36.DisplayDesc.UseBillboard = false
	Actor_36.PhysicDesc.Pos.X = 30.5
	Actor_36.PhysicDesc.Pos.Y = 0
	Actor_36.PhysicDesc.Pos.Z = 36.3
	Actor_36.PhysicDesc.Pos.Rotation = 0
	Actor_36.PhysicDesc.Density = 1
	Actor_36.PhysicDesc.Collidable = true
	Actor_36.PhysicDesc.SizeX = 1
	Actor_36.PhysicDesc.SizeY = 8
	Actor_36.PhysicDesc.SizeZ = 3
	Actor_36.PhysicDesc.AllowFreeMove = true
	Actor_36.PhysicDesc.Filename = ""
	Actor_36:SetPhysicalActorType(1)
	Actor_36:SetPhysicalShape(2)
	Actor_36.ExtraInfo.Name = ""
	Actor_36.ExtraInfo.NameColorR = 1
	Actor_36.ExtraInfo.NameColorG = 1
	Actor_36.ExtraInfo.NameColorB = 1
	Actor_36.ExtraInfo.Display = false
	Actor_36.LifeInfo.Display = false
	Actor_36H = ActorHandler(Actor_36)
	environment:AddActorObject(Actor_36H)

	Actor_37 = ActorObjectInfo(37)
	Actor_37:SetRenderType(0)
	Actor_37.HitPowerOnTouch = -1
	Actor_37.ExcludeFromNavMesh = false
	Actor_37.DisplayDesc.ModelId = 0
	Actor_37.DisplayDesc.ModelName = ""
	Actor_37.DisplayDesc.Outfit = ""
	Actor_37.DisplayDesc.Weapon = ""
	Actor_37.DisplayDesc.Mode = ""
	Actor_37.DisplayDesc.UseLight = true
	Actor_37.DisplayDesc.CastShadow = true
	Actor_37.DisplayDesc.ColorR = 1
	Actor_37.DisplayDesc.ColorG = 1
	Actor_37.DisplayDesc.ColorB = 1
	Actor_37.DisplayDesc.ColorA = 1
	Actor_37.DisplayDesc.TransX = 0
	Actor_37.DisplayDesc.TransY = 0
	Actor_37.DisplayDesc.TransZ = 0
	Actor_37.DisplayDesc.ScaleX = 1
	Actor_37.DisplayDesc.ScaleY = 1
	Actor_37.DisplayDesc.ScaleZ = 1
	Actor_37.DisplayDesc.RotX = 0
	Actor_37.DisplayDesc.RotY = 0
	Actor_37.DisplayDesc.RotZ = 0
	Actor_37:SetModelState(2)
	Actor_37.DisplayDesc.UseBillboard = false
	Actor_37.PhysicDesc.Pos.X = 25.5
	Actor_37.PhysicDesc.Pos.Y = 0
	Actor_37.PhysicDesc.Pos.Z = 37.4
	Actor_37.PhysicDesc.Pos.Rotation = 0
	Actor_37.PhysicDesc.Density = 1
	Actor_37.PhysicDesc.Collidable = true
	Actor_37.PhysicDesc.SizeX = 11
	Actor_37.PhysicDesc.SizeY = 8
	Actor_37.PhysicDesc.SizeZ = 1
	Actor_37.PhysicDesc.AllowFreeMove = true
	Actor_37.PhysicDesc.Filename = ""
	Actor_37:SetPhysicalActorType(1)
	Actor_37:SetPhysicalShape(2)
	Actor_37.ExtraInfo.Name = ""
	Actor_37.ExtraInfo.NameColorR = 1
	Actor_37.ExtraInfo.NameColorG = 1
	Actor_37.ExtraInfo.NameColorB = 1
	Actor_37.ExtraInfo.Display = false
	Actor_37.LifeInfo.Display = false
	Actor_37H = ActorHandler(Actor_37)
	environment:AddActorObject(Actor_37H)

	Actor_38 = ActorObjectInfo(38)
	Actor_38:SetRenderType(0)
	Actor_38.HitPowerOnTouch = -1
	Actor_38.ExcludeFromNavMesh = false
	Actor_38.DisplayDesc.ModelId = 0
	Actor_38.DisplayDesc.ModelName = ""
	Actor_38.DisplayDesc.Outfit = ""
	Actor_38.DisplayDesc.Weapon = ""
	Actor_38.DisplayDesc.Mode = ""
	Actor_38.DisplayDesc.UseLight = true
	Actor_38.DisplayDesc.CastShadow = true
	Actor_38.DisplayDesc.ColorR = 1
	Actor_38.DisplayDesc.ColorG = 1
	Actor_38.DisplayDesc.ColorB = 1
	Actor_38.DisplayDesc.ColorA = 1
	Actor_38.DisplayDesc.TransX = 0
	Actor_38.DisplayDesc.TransY = 0
	Actor_38.DisplayDesc.TransZ = 0
	Actor_38.DisplayDesc.ScaleX = 1
	Actor_38.DisplayDesc.ScaleY = 1
	Actor_38.DisplayDesc.ScaleZ = 1
	Actor_38.DisplayDesc.RotX = 0
	Actor_38.DisplayDesc.RotY = 0
	Actor_38.DisplayDesc.RotZ = 0
	Actor_38:SetModelState(2)
	Actor_38.DisplayDesc.UseBillboard = false
	Actor_38.PhysicDesc.Pos.X = 25.5
	Actor_38.PhysicDesc.Pos.Y = 0
	Actor_38.PhysicDesc.Pos.Z = 39.5
	Actor_38.PhysicDesc.Pos.Rotation = 0
	Actor_38.PhysicDesc.Density = 1
	Actor_38.PhysicDesc.Collidable = true
	Actor_38.PhysicDesc.SizeX = 5
	Actor_38.PhysicDesc.SizeY = 8
	Actor_38.PhysicDesc.SizeZ = 3
	Actor_38.PhysicDesc.AllowFreeMove = true
	Actor_38.PhysicDesc.Filename = ""
	Actor_38:SetPhysicalActorType(1)
	Actor_38:SetPhysicalShape(2)
	Actor_38.ExtraInfo.Name = ""
	Actor_38.ExtraInfo.NameColorR = 1
	Actor_38.ExtraInfo.NameColorG = 1
	Actor_38.ExtraInfo.NameColorB = 1
	Actor_38.ExtraInfo.Display = false
	Actor_38.LifeInfo.Display = false
	Actor_38H = ActorHandler(Actor_38)
	environment:AddActorObject(Actor_38H)

	Actor_39 = ActorObjectInfo(39)
	Actor_39:SetRenderType(0)
	Actor_39.HitPowerOnTouch = -1
	Actor_39.ExcludeFromNavMesh = false
	Actor_39.DisplayDesc.ModelId = 0
	Actor_39.DisplayDesc.ModelName = ""
	Actor_39.DisplayDesc.Outfit = ""
	Actor_39.DisplayDesc.Weapon = ""
	Actor_39.DisplayDesc.Mode = ""
	Actor_39.DisplayDesc.UseLight = true
	Actor_39.DisplayDesc.CastShadow = true
	Actor_39.DisplayDesc.ColorR = 1
	Actor_39.DisplayDesc.ColorG = 1
	Actor_39.DisplayDesc.ColorB = 1
	Actor_39.DisplayDesc.ColorA = 1
	Actor_39.DisplayDesc.TransX = 0
	Actor_39.DisplayDesc.TransY = 0
	Actor_39.DisplayDesc.TransZ = 0
	Actor_39.DisplayDesc.ScaleX = 1
	Actor_39.DisplayDesc.ScaleY = 1
	Actor_39.DisplayDesc.ScaleZ = 1
	Actor_39.DisplayDesc.RotX = 0
	Actor_39.DisplayDesc.RotY = 0
	Actor_39.DisplayDesc.RotZ = 0
	Actor_39:SetModelState(2)
	Actor_39.DisplayDesc.UseBillboard = false
	Actor_39.PhysicDesc.Pos.X = 20.4
	Actor_39.PhysicDesc.Pos.Y = 0
	Actor_39.PhysicDesc.Pos.Z = 35.5
	Actor_39.PhysicDesc.Pos.Rotation = 0
	Actor_39.PhysicDesc.Density = 1
	Actor_39.PhysicDesc.Collidable = true
	Actor_39.PhysicDesc.SizeX = 1
	Actor_39.PhysicDesc.SizeY = 8
	Actor_39.PhysicDesc.SizeZ = 3
	Actor_39.PhysicDesc.AllowFreeMove = true
	Actor_39.PhysicDesc.Filename = ""
	Actor_39:SetPhysicalActorType(1)
	Actor_39:SetPhysicalShape(2)
	Actor_39.ExtraInfo.Name = ""
	Actor_39.ExtraInfo.NameColorR = 1
	Actor_39.ExtraInfo.NameColorG = 1
	Actor_39.ExtraInfo.NameColorB = 1
	Actor_39.ExtraInfo.Display = false
	Actor_39.LifeInfo.Display = false
	Actor_39H = ActorHandler(Actor_39)
	environment:AddActorObject(Actor_39H)

	Actor_40 = ActorObjectInfo(40)
	Actor_40:SetRenderType(0)
	Actor_40.HitPowerOnTouch = -1
	Actor_40.ExcludeFromNavMesh = false
	Actor_40.DisplayDesc.ModelId = 0
	Actor_40.DisplayDesc.ModelName = ""
	Actor_40.DisplayDesc.Outfit = ""
	Actor_40.DisplayDesc.Weapon = ""
	Actor_40.DisplayDesc.Mode = ""
	Actor_40.DisplayDesc.UseLight = true
	Actor_40.DisplayDesc.CastShadow = true
	Actor_40.DisplayDesc.ColorR = 1
	Actor_40.DisplayDesc.ColorG = 1
	Actor_40.DisplayDesc.ColorB = 1
	Actor_40.DisplayDesc.ColorA = 1
	Actor_40.DisplayDesc.TransX = 0
	Actor_40.DisplayDesc.TransY = 0
	Actor_40.DisplayDesc.TransZ = 0
	Actor_40.DisplayDesc.ScaleX = 1
	Actor_40.DisplayDesc.ScaleY = 1
	Actor_40.DisplayDesc.ScaleZ = 1
	Actor_40.DisplayDesc.RotX = 0
	Actor_40.DisplayDesc.RotY = 0
	Actor_40.DisplayDesc.RotZ = 0
	Actor_40:SetModelState(2)
	Actor_40.DisplayDesc.UseBillboard = false
	Actor_40.PhysicDesc.Pos.X = 18.5
	Actor_40.PhysicDesc.Pos.Y = 0
	Actor_40.PhysicDesc.Pos.Z = 34.5
	Actor_40.PhysicDesc.Pos.Rotation = 0
	Actor_40.PhysicDesc.Density = 1
	Actor_40.PhysicDesc.Collidable = true
	Actor_40.PhysicDesc.SizeX = 3
	Actor_40.PhysicDesc.SizeY = 8
	Actor_40.PhysicDesc.SizeZ = 1
	Actor_40.PhysicDesc.AllowFreeMove = true
	Actor_40.PhysicDesc.Filename = ""
	Actor_40:SetPhysicalActorType(1)
	Actor_40:SetPhysicalShape(2)
	Actor_40.ExtraInfo.Name = ""
	Actor_40.ExtraInfo.NameColorR = 1
	Actor_40.ExtraInfo.NameColorG = 1
	Actor_40.ExtraInfo.NameColorB = 1
	Actor_40.ExtraInfo.Display = false
	Actor_40.LifeInfo.Display = false
	Actor_40H = ActorHandler(Actor_40)
	environment:AddActorObject(Actor_40H)

	Actor_41 = ActorObjectInfo(41)
	Actor_41:SetRenderType(0)
	Actor_41.HitPowerOnTouch = -1
	Actor_41.ExcludeFromNavMesh = false
	Actor_41.DisplayDesc.ModelId = 0
	Actor_41.DisplayDesc.ModelName = ""
	Actor_41.DisplayDesc.Outfit = ""
	Actor_41.DisplayDesc.Weapon = ""
	Actor_41.DisplayDesc.Mode = ""
	Actor_41.DisplayDesc.UseLight = true
	Actor_41.DisplayDesc.CastShadow = true
	Actor_41.DisplayDesc.ColorR = 1
	Actor_41.DisplayDesc.ColorG = 1
	Actor_41.DisplayDesc.ColorB = 1
	Actor_41.DisplayDesc.ColorA = 1
	Actor_41.DisplayDesc.TransX = 0
	Actor_41.DisplayDesc.TransY = 0
	Actor_41.DisplayDesc.TransZ = 0
	Actor_41.DisplayDesc.ScaleX = 1
	Actor_41.DisplayDesc.ScaleY = 1
	Actor_41.DisplayDesc.ScaleZ = 1
	Actor_41.DisplayDesc.RotX = 0
	Actor_41.DisplayDesc.RotY = 0
	Actor_41.DisplayDesc.RotZ = 0
	Actor_41:SetModelState(2)
	Actor_41.DisplayDesc.UseBillboard = false
	Actor_41.PhysicDesc.Pos.X = 37.4
	Actor_41.PhysicDesc.Pos.Y = 0
	Actor_41.PhysicDesc.Pos.Z = 2.6
	Actor_41.PhysicDesc.Pos.Rotation = 0
	Actor_41.PhysicDesc.Density = 1
	Actor_41.PhysicDesc.Collidable = true
	Actor_41.PhysicDesc.SizeX = 1
	Actor_41.PhysicDesc.SizeY = 8
	Actor_41.PhysicDesc.SizeZ = 1
	Actor_41.PhysicDesc.AllowFreeMove = true
	Actor_41.PhysicDesc.Filename = ""
	Actor_41:SetPhysicalActorType(1)
	Actor_41:SetPhysicalShape(2)
	Actor_41.ExtraInfo.Name = ""
	Actor_41.ExtraInfo.NameColorR = 1
	Actor_41.ExtraInfo.NameColorG = 1
	Actor_41.ExtraInfo.NameColorB = 1
	Actor_41.ExtraInfo.Display = false
	Actor_41.LifeInfo.Display = false
	Actor_41H = ActorHandler(Actor_41)
	environment:AddActorObject(Actor_41H)

	Actor_42 = ActorObjectInfo(42)
	Actor_42:SetRenderType(0)
	Actor_42.HitPowerOnTouch = -1
	Actor_42.ExcludeFromNavMesh = false
	Actor_42.DisplayDesc.ModelId = 0
	Actor_42.DisplayDesc.ModelName = ""
	Actor_42.DisplayDesc.Outfit = ""
	Actor_42.DisplayDesc.Weapon = ""
	Actor_42.DisplayDesc.Mode = ""
	Actor_42.DisplayDesc.UseLight = true
	Actor_42.DisplayDesc.CastShadow = true
	Actor_42.DisplayDesc.ColorR = 1
	Actor_42.DisplayDesc.ColorG = 1
	Actor_42.DisplayDesc.ColorB = 1
	Actor_42.DisplayDesc.ColorA = 1
	Actor_42.DisplayDesc.TransX = 0
	Actor_42.DisplayDesc.TransY = 0
	Actor_42.DisplayDesc.TransZ = 0
	Actor_42.DisplayDesc.ScaleX = 1
	Actor_42.DisplayDesc.ScaleY = 1
	Actor_42.DisplayDesc.ScaleZ = 1
	Actor_42.DisplayDesc.RotX = 0
	Actor_42.DisplayDesc.RotY = 0
	Actor_42.DisplayDesc.RotZ = 0
	Actor_42:SetModelState(2)
	Actor_42.DisplayDesc.UseBillboard = false
	Actor_42.PhysicDesc.Pos.X = 63.5
	Actor_42.PhysicDesc.Pos.Y = 6
	Actor_42.PhysicDesc.Pos.Z = 31.3
	Actor_42.PhysicDesc.Pos.Rotation = 0
	Actor_42.PhysicDesc.Density = 1
	Actor_42.PhysicDesc.Collidable = true
	Actor_42.PhysicDesc.SizeX = 1
	Actor_42.PhysicDesc.SizeY = 8
	Actor_42.PhysicDesc.SizeZ = 55
	Actor_42.PhysicDesc.AllowFreeMove = true
	Actor_42.PhysicDesc.Filename = ""
	Actor_42:SetPhysicalActorType(1)
	Actor_42:SetPhysicalShape(2)
	Actor_42.ExtraInfo.Name = ""
	Actor_42.ExtraInfo.NameColorR = 1
	Actor_42.ExtraInfo.NameColorG = 1
	Actor_42.ExtraInfo.NameColorB = 1
	Actor_42.ExtraInfo.Display = false
	Actor_42.LifeInfo.Display = false
	Actor_42H = ActorHandler(Actor_42)
	environment:AddActorObject(Actor_42H)

	Actor_43 = ActorObjectInfo(43)
	Actor_43:SetRenderType(0)
	Actor_43.HitPowerOnTouch = -1
	Actor_43.ExcludeFromNavMesh = false
	Actor_43.DisplayDesc.ModelId = 0
	Actor_43.DisplayDesc.ModelName = ""
	Actor_43.DisplayDesc.Outfit = ""
	Actor_43.DisplayDesc.Weapon = ""
	Actor_43.DisplayDesc.Mode = ""
	Actor_43.DisplayDesc.UseLight = true
	Actor_43.DisplayDesc.CastShadow = true
	Actor_43.DisplayDesc.ColorR = 1
	Actor_43.DisplayDesc.ColorG = 1
	Actor_43.DisplayDesc.ColorB = 1
	Actor_43.DisplayDesc.ColorA = 1
	Actor_43.DisplayDesc.TransX = 0
	Actor_43.DisplayDesc.TransY = 0
	Actor_43.DisplayDesc.TransZ = 0
	Actor_43.DisplayDesc.ScaleX = 1
	Actor_43.DisplayDesc.ScaleY = 1
	Actor_43.DisplayDesc.ScaleZ = 1
	Actor_43.DisplayDesc.RotX = 0
	Actor_43.DisplayDesc.RotY = 0
	Actor_43.DisplayDesc.RotZ = 0
	Actor_43:SetModelState(2)
	Actor_43.DisplayDesc.UseBillboard = false
	Actor_43.PhysicDesc.Pos.X = 48.2
	Actor_43.PhysicDesc.Pos.Y = 0
	Actor_43.PhysicDesc.Pos.Z = 60.2
	Actor_43.PhysicDesc.Pos.Rotation = 0
	Actor_43.PhysicDesc.Density = 1
	Actor_43.PhysicDesc.Collidable = true
	Actor_43.PhysicDesc.SizeX = 1.5
	Actor_43.PhysicDesc.SizeY = 8
	Actor_43.PhysicDesc.SizeZ = 1.5
	Actor_43.PhysicDesc.AllowFreeMove = true
	Actor_43.PhysicDesc.Filename = ""
	Actor_43:SetPhysicalActorType(1)
	Actor_43:SetPhysicalShape(2)
	Actor_43.ExtraInfo.Name = ""
	Actor_43.ExtraInfo.NameColorR = 1
	Actor_43.ExtraInfo.NameColorG = 1
	Actor_43.ExtraInfo.NameColorB = 1
	Actor_43.ExtraInfo.Display = false
	Actor_43.LifeInfo.Display = false
	Actor_43H = ActorHandler(Actor_43)
	environment:AddActorObject(Actor_43H)

	Actor_44 = ActorObjectInfo(44)
	Actor_44:SetRenderType(0)
	Actor_44.HitPowerOnTouch = -1
	Actor_44.ExcludeFromNavMesh = false
	Actor_44.DisplayDesc.ModelId = 0
	Actor_44.DisplayDesc.ModelName = ""
	Actor_44.DisplayDesc.Outfit = ""
	Actor_44.DisplayDesc.Weapon = ""
	Actor_44.DisplayDesc.Mode = ""
	Actor_44.DisplayDesc.UseLight = true
	Actor_44.DisplayDesc.CastShadow = true
	Actor_44.DisplayDesc.ColorR = 1
	Actor_44.DisplayDesc.ColorG = 1
	Actor_44.DisplayDesc.ColorB = 1
	Actor_44.DisplayDesc.ColorA = 1
	Actor_44.DisplayDesc.TransX = 0
	Actor_44.DisplayDesc.TransY = 0
	Actor_44.DisplayDesc.TransZ = 0
	Actor_44.DisplayDesc.ScaleX = 1
	Actor_44.DisplayDesc.ScaleY = 1
	Actor_44.DisplayDesc.ScaleZ = 1
	Actor_44.DisplayDesc.RotX = 0
	Actor_44.DisplayDesc.RotY = 0
	Actor_44.DisplayDesc.RotZ = 0
	Actor_44:SetModelState(2)
	Actor_44.DisplayDesc.UseBillboard = false
	Actor_44.PhysicDesc.Pos.X = 36.3
	Actor_44.PhysicDesc.Pos.Y = 0
	Actor_44.PhysicDesc.Pos.Z = 60.2
	Actor_44.PhysicDesc.Pos.Rotation = 0
	Actor_44.PhysicDesc.Density = 1
	Actor_44.PhysicDesc.Collidable = true
	Actor_44.PhysicDesc.SizeX = 1.5
	Actor_44.PhysicDesc.SizeY = 8
	Actor_44.PhysicDesc.SizeZ = 1.5
	Actor_44.PhysicDesc.AllowFreeMove = true
	Actor_44.PhysicDesc.Filename = ""
	Actor_44:SetPhysicalActorType(1)
	Actor_44:SetPhysicalShape(2)
	Actor_44.ExtraInfo.Name = ""
	Actor_44.ExtraInfo.NameColorR = 1
	Actor_44.ExtraInfo.NameColorG = 1
	Actor_44.ExtraInfo.NameColorB = 1
	Actor_44.ExtraInfo.Display = false
	Actor_44.LifeInfo.Display = false
	Actor_44H = ActorHandler(Actor_44)
	environment:AddActorObject(Actor_44H)

	Actor_45 = ActorObjectInfo(45)
	Actor_45:SetRenderType(0)
	Actor_45.HitPowerOnTouch = -1
	Actor_45.ExcludeFromNavMesh = false
	Actor_45.DisplayDesc.ModelId = 0
	Actor_45.DisplayDesc.ModelName = ""
	Actor_45.DisplayDesc.Outfit = ""
	Actor_45.DisplayDesc.Weapon = ""
	Actor_45.DisplayDesc.Mode = ""
	Actor_45.DisplayDesc.UseLight = true
	Actor_45.DisplayDesc.CastShadow = true
	Actor_45.DisplayDesc.ColorR = 1
	Actor_45.DisplayDesc.ColorG = 1
	Actor_45.DisplayDesc.ColorB = 1
	Actor_45.DisplayDesc.ColorA = 1
	Actor_45.DisplayDesc.TransX = 0
	Actor_45.DisplayDesc.TransY = 0
	Actor_45.DisplayDesc.TransZ = 0
	Actor_45.DisplayDesc.ScaleX = 1
	Actor_45.DisplayDesc.ScaleY = 1
	Actor_45.DisplayDesc.ScaleZ = 1
	Actor_45.DisplayDesc.RotX = 0
	Actor_45.DisplayDesc.RotY = 0
	Actor_45.DisplayDesc.RotZ = 0
	Actor_45:SetModelState(2)
	Actor_45.DisplayDesc.UseBillboard = false
	Actor_45.PhysicDesc.Pos.X = 24.4
	Actor_45.PhysicDesc.Pos.Y = 0
	Actor_45.PhysicDesc.Pos.Z = 56.2
	Actor_45.PhysicDesc.Pos.Rotation = 0
	Actor_45.PhysicDesc.Density = 1
	Actor_45.PhysicDesc.Collidable = true
	Actor_45.PhysicDesc.SizeX = 1.5
	Actor_45.PhysicDesc.SizeY = 8
	Actor_45.PhysicDesc.SizeZ = 1.5
	Actor_45.PhysicDesc.AllowFreeMove = true
	Actor_45.PhysicDesc.Filename = ""
	Actor_45:SetPhysicalActorType(1)
	Actor_45:SetPhysicalShape(2)
	Actor_45.ExtraInfo.Name = ""
	Actor_45.ExtraInfo.NameColorR = 1
	Actor_45.ExtraInfo.NameColorG = 1
	Actor_45.ExtraInfo.NameColorB = 1
	Actor_45.ExtraInfo.Display = false
	Actor_45.LifeInfo.Display = false
	Actor_45H = ActorHandler(Actor_45)
	environment:AddActorObject(Actor_45H)

	Actor_46 = ActorObjectInfo(46)
	Actor_46:SetRenderType(0)
	Actor_46.HitPowerOnTouch = -1
	Actor_46.ExcludeFromNavMesh = false
	Actor_46.DisplayDesc.ModelId = 0
	Actor_46.DisplayDesc.ModelName = ""
	Actor_46.DisplayDesc.Outfit = ""
	Actor_46.DisplayDesc.Weapon = ""
	Actor_46.DisplayDesc.Mode = ""
	Actor_46.DisplayDesc.UseLight = true
	Actor_46.DisplayDesc.CastShadow = true
	Actor_46.DisplayDesc.ColorR = 1
	Actor_46.DisplayDesc.ColorG = 1
	Actor_46.DisplayDesc.ColorB = 1
	Actor_46.DisplayDesc.ColorA = 1
	Actor_46.DisplayDesc.TransX = 0
	Actor_46.DisplayDesc.TransY = 0
	Actor_46.DisplayDesc.TransZ = 0
	Actor_46.DisplayDesc.ScaleX = 1
	Actor_46.DisplayDesc.ScaleY = 1
	Actor_46.DisplayDesc.ScaleZ = 1
	Actor_46.DisplayDesc.RotX = 0
	Actor_46.DisplayDesc.RotY = 0
	Actor_46.DisplayDesc.RotZ = 0
	Actor_46:SetModelState(2)
	Actor_46.DisplayDesc.UseBillboard = false
	Actor_46.PhysicDesc.Pos.X = 27.3
	Actor_46.PhysicDesc.Pos.Y = 0
	Actor_46.PhysicDesc.Pos.Z = 51.2
	Actor_46.PhysicDesc.Pos.Rotation = 0
	Actor_46.PhysicDesc.Density = 1
	Actor_46.PhysicDesc.Collidable = true
	Actor_46.PhysicDesc.SizeX = 1.5
	Actor_46.PhysicDesc.SizeY = 8
	Actor_46.PhysicDesc.SizeZ = 1.5
	Actor_46.PhysicDesc.AllowFreeMove = true
	Actor_46.PhysicDesc.Filename = ""
	Actor_46:SetPhysicalActorType(1)
	Actor_46:SetPhysicalShape(2)
	Actor_46.ExtraInfo.Name = ""
	Actor_46.ExtraInfo.NameColorR = 1
	Actor_46.ExtraInfo.NameColorG = 1
	Actor_46.ExtraInfo.NameColorB = 1
	Actor_46.ExtraInfo.Display = false
	Actor_46.LifeInfo.Display = false
	Actor_46H = ActorHandler(Actor_46)
	environment:AddActorObject(Actor_46H)

	Actor_47 = ActorObjectInfo(47)
	Actor_47:SetRenderType(0)
	Actor_47.HitPowerOnTouch = -1
	Actor_47.ExcludeFromNavMesh = false
	Actor_47.DisplayDesc.ModelId = 0
	Actor_47.DisplayDesc.ModelName = ""
	Actor_47.DisplayDesc.Outfit = ""
	Actor_47.DisplayDesc.Weapon = ""
	Actor_47.DisplayDesc.Mode = ""
	Actor_47.DisplayDesc.UseLight = true
	Actor_47.DisplayDesc.CastShadow = true
	Actor_47.DisplayDesc.ColorR = 1
	Actor_47.DisplayDesc.ColorG = 1
	Actor_47.DisplayDesc.ColorB = 1
	Actor_47.DisplayDesc.ColorA = 1
	Actor_47.DisplayDesc.TransX = 0
	Actor_47.DisplayDesc.TransY = 0
	Actor_47.DisplayDesc.TransZ = 0
	Actor_47.DisplayDesc.ScaleX = 1
	Actor_47.DisplayDesc.ScaleY = 1
	Actor_47.DisplayDesc.ScaleZ = 1
	Actor_47.DisplayDesc.RotX = 0
	Actor_47.DisplayDesc.RotY = 0
	Actor_47.DisplayDesc.RotZ = 0
	Actor_47:SetModelState(2)
	Actor_47.DisplayDesc.UseBillboard = false
	Actor_47.PhysicDesc.Pos.X = 35.4
	Actor_47.PhysicDesc.Pos.Y = 0
	Actor_47.PhysicDesc.Pos.Z = 55.2
	Actor_47.PhysicDesc.Pos.Rotation = 0
	Actor_47.PhysicDesc.Density = 1
	Actor_47.PhysicDesc.Collidable = true
	Actor_47.PhysicDesc.SizeX = 1.5
	Actor_47.PhysicDesc.SizeY = 8
	Actor_47.PhysicDesc.SizeZ = 1.5
	Actor_47.PhysicDesc.AllowFreeMove = true
	Actor_47.PhysicDesc.Filename = ""
	Actor_47:SetPhysicalActorType(1)
	Actor_47:SetPhysicalShape(2)
	Actor_47.ExtraInfo.Name = ""
	Actor_47.ExtraInfo.NameColorR = 1
	Actor_47.ExtraInfo.NameColorG = 1
	Actor_47.ExtraInfo.NameColorB = 1
	Actor_47.ExtraInfo.Display = false
	Actor_47.LifeInfo.Display = false
	Actor_47H = ActorHandler(Actor_47)
	environment:AddActorObject(Actor_47H)

	Actor_48 = ActorObjectInfo(48)
	Actor_48:SetRenderType(0)
	Actor_48.HitPowerOnTouch = -1
	Actor_48.ExcludeFromNavMesh = false
	Actor_48.DisplayDesc.ModelId = 0
	Actor_48.DisplayDesc.ModelName = ""
	Actor_48.DisplayDesc.Outfit = ""
	Actor_48.DisplayDesc.Weapon = ""
	Actor_48.DisplayDesc.Mode = ""
	Actor_48.DisplayDesc.UseLight = true
	Actor_48.DisplayDesc.CastShadow = true
	Actor_48.DisplayDesc.ColorR = 1
	Actor_48.DisplayDesc.ColorG = 1
	Actor_48.DisplayDesc.ColorB = 1
	Actor_48.DisplayDesc.ColorA = 1
	Actor_48.DisplayDesc.TransX = 0
	Actor_48.DisplayDesc.TransY = 0
	Actor_48.DisplayDesc.TransZ = 0
	Actor_48.DisplayDesc.ScaleX = 1
	Actor_48.DisplayDesc.ScaleY = 1
	Actor_48.DisplayDesc.ScaleZ = 1
	Actor_48.DisplayDesc.RotX = 0
	Actor_48.DisplayDesc.RotY = 0
	Actor_48.DisplayDesc.RotZ = 0
	Actor_48:SetModelState(2)
	Actor_48.DisplayDesc.UseBillboard = false
	Actor_48.PhysicDesc.Pos.X = 41.3
	Actor_48.PhysicDesc.Pos.Y = 0
	Actor_48.PhysicDesc.Pos.Z = 52.2
	Actor_48.PhysicDesc.Pos.Rotation = 0
	Actor_48.PhysicDesc.Density = 1
	Actor_48.PhysicDesc.Collidable = true
	Actor_48.PhysicDesc.SizeX = 1.5
	Actor_48.PhysicDesc.SizeY = 8
	Actor_48.PhysicDesc.SizeZ = 1.5
	Actor_48.PhysicDesc.AllowFreeMove = true
	Actor_48.PhysicDesc.Filename = ""
	Actor_48:SetPhysicalActorType(1)
	Actor_48:SetPhysicalShape(2)
	Actor_48.ExtraInfo.Name = ""
	Actor_48.ExtraInfo.NameColorR = 1
	Actor_48.ExtraInfo.NameColorG = 1
	Actor_48.ExtraInfo.NameColorB = 1
	Actor_48.ExtraInfo.Display = false
	Actor_48.LifeInfo.Display = false
	Actor_48H = ActorHandler(Actor_48)
	environment:AddActorObject(Actor_48H)

	Actor_49 = ActorObjectInfo(49)
	Actor_49:SetRenderType(0)
	Actor_49.HitPowerOnTouch = -1
	Actor_49.ExcludeFromNavMesh = false
	Actor_49.DisplayDesc.ModelId = 0
	Actor_49.DisplayDesc.ModelName = ""
	Actor_49.DisplayDesc.Outfit = ""
	Actor_49.DisplayDesc.Weapon = ""
	Actor_49.DisplayDesc.Mode = ""
	Actor_49.DisplayDesc.UseLight = true
	Actor_49.DisplayDesc.CastShadow = true
	Actor_49.DisplayDesc.ColorR = 1
	Actor_49.DisplayDesc.ColorG = 1
	Actor_49.DisplayDesc.ColorB = 1
	Actor_49.DisplayDesc.ColorA = 1
	Actor_49.DisplayDesc.TransX = 0
	Actor_49.DisplayDesc.TransY = 0
	Actor_49.DisplayDesc.TransZ = 0
	Actor_49.DisplayDesc.ScaleX = 1
	Actor_49.DisplayDesc.ScaleY = 1
	Actor_49.DisplayDesc.ScaleZ = 1
	Actor_49.DisplayDesc.RotX = 0
	Actor_49.DisplayDesc.RotY = 0
	Actor_49.DisplayDesc.RotZ = 0
	Actor_49:SetModelState(2)
	Actor_49.DisplayDesc.UseBillboard = false
	Actor_49.PhysicDesc.Pos.X = 58.4
	Actor_49.PhysicDesc.Pos.Y = 0
	Actor_49.PhysicDesc.Pos.Z = 56.2
	Actor_49.PhysicDesc.Pos.Rotation = 0
	Actor_49.PhysicDesc.Density = 1
	Actor_49.PhysicDesc.Collidable = true
	Actor_49.PhysicDesc.SizeX = 1.5
	Actor_49.PhysicDesc.SizeY = 8
	Actor_49.PhysicDesc.SizeZ = 1.5
	Actor_49.PhysicDesc.AllowFreeMove = true
	Actor_49.PhysicDesc.Filename = ""
	Actor_49:SetPhysicalActorType(1)
	Actor_49:SetPhysicalShape(2)
	Actor_49.ExtraInfo.Name = ""
	Actor_49.ExtraInfo.NameColorR = 1
	Actor_49.ExtraInfo.NameColorG = 1
	Actor_49.ExtraInfo.NameColorB = 1
	Actor_49.ExtraInfo.Display = false
	Actor_49.LifeInfo.Display = false
	Actor_49H = ActorHandler(Actor_49)
	environment:AddActorObject(Actor_49H)

	Actor_50 = ActorObjectInfo(50)
	Actor_50:SetRenderType(0)
	Actor_50.HitPowerOnTouch = -1
	Actor_50.ExcludeFromNavMesh = false
	Actor_50.DisplayDesc.ModelId = 0
	Actor_50.DisplayDesc.ModelName = ""
	Actor_50.DisplayDesc.Outfit = ""
	Actor_50.DisplayDesc.Weapon = ""
	Actor_50.DisplayDesc.Mode = ""
	Actor_50.DisplayDesc.UseLight = true
	Actor_50.DisplayDesc.CastShadow = true
	Actor_50.DisplayDesc.ColorR = 1
	Actor_50.DisplayDesc.ColorG = 1
	Actor_50.DisplayDesc.ColorB = 1
	Actor_50.DisplayDesc.ColorA = 1
	Actor_50.DisplayDesc.TransX = 0
	Actor_50.DisplayDesc.TransY = 0
	Actor_50.DisplayDesc.TransZ = 0
	Actor_50.DisplayDesc.ScaleX = 1
	Actor_50.DisplayDesc.ScaleY = 1
	Actor_50.DisplayDesc.ScaleZ = 1
	Actor_50.DisplayDesc.RotX = 0
	Actor_50.DisplayDesc.RotY = 0
	Actor_50.DisplayDesc.RotZ = 0
	Actor_50:SetModelState(2)
	Actor_50.DisplayDesc.UseBillboard = false
	Actor_50.PhysicDesc.Pos.X = 7.5
	Actor_50.PhysicDesc.Pos.Y = 1
	Actor_50.PhysicDesc.Pos.Z = 52.4
	Actor_50.PhysicDesc.Pos.Rotation = 0
	Actor_50.PhysicDesc.Density = 1
	Actor_50.PhysicDesc.Collidable = true
	Actor_50.PhysicDesc.SizeX = 1
	Actor_50.PhysicDesc.SizeY = 8
	Actor_50.PhysicDesc.SizeZ = 1
	Actor_50.PhysicDesc.AllowFreeMove = true
	Actor_50.PhysicDesc.Filename = ""
	Actor_50:SetPhysicalActorType(1)
	Actor_50:SetPhysicalShape(2)
	Actor_50.ExtraInfo.Name = ""
	Actor_50.ExtraInfo.NameColorR = 1
	Actor_50.ExtraInfo.NameColorG = 1
	Actor_50.ExtraInfo.NameColorB = 1
	Actor_50.ExtraInfo.Display = false
	Actor_50.LifeInfo.Display = false
	Actor_50H = ActorHandler(Actor_50)
	environment:AddActorObject(Actor_50H)

	Actor_51 = ActorObjectInfo(51)
	Actor_51:SetRenderType(0)
	Actor_51.HitPowerOnTouch = -1
	Actor_51.ExcludeFromNavMesh = false
	Actor_51.DisplayDesc.ModelId = 0
	Actor_51.DisplayDesc.ModelName = ""
	Actor_51.DisplayDesc.Outfit = ""
	Actor_51.DisplayDesc.Weapon = ""
	Actor_51.DisplayDesc.Mode = ""
	Actor_51.DisplayDesc.UseLight = true
	Actor_51.DisplayDesc.CastShadow = true
	Actor_51.DisplayDesc.ColorR = 1
	Actor_51.DisplayDesc.ColorG = 1
	Actor_51.DisplayDesc.ColorB = 1
	Actor_51.DisplayDesc.ColorA = 1
	Actor_51.DisplayDesc.TransX = 0
	Actor_51.DisplayDesc.TransY = 0
	Actor_51.DisplayDesc.TransZ = 0
	Actor_51.DisplayDesc.ScaleX = 1
	Actor_51.DisplayDesc.ScaleY = 1
	Actor_51.DisplayDesc.ScaleZ = 1
	Actor_51.DisplayDesc.RotX = 0
	Actor_51.DisplayDesc.RotY = 0
	Actor_51.DisplayDesc.RotZ = 0
	Actor_51:SetModelState(2)
	Actor_51.DisplayDesc.UseBillboard = false
	Actor_51.PhysicDesc.Pos.X = 3.5
	Actor_51.PhysicDesc.Pos.Y = 1
	Actor_51.PhysicDesc.Pos.Z = 52.5
	Actor_51.PhysicDesc.Pos.Rotation = 0
	Actor_51.PhysicDesc.Density = 1
	Actor_51.PhysicDesc.Collidable = true
	Actor_51.PhysicDesc.SizeX = 1
	Actor_51.PhysicDesc.SizeY = 8
	Actor_51.PhysicDesc.SizeZ = 1
	Actor_51.PhysicDesc.AllowFreeMove = true
	Actor_51.PhysicDesc.Filename = ""
	Actor_51:SetPhysicalActorType(1)
	Actor_51:SetPhysicalShape(2)
	Actor_51.ExtraInfo.Name = ""
	Actor_51.ExtraInfo.NameColorR = 1
	Actor_51.ExtraInfo.NameColorG = 1
	Actor_51.ExtraInfo.NameColorB = 1
	Actor_51.ExtraInfo.Display = false
	Actor_51.LifeInfo.Display = false
	Actor_51H = ActorHandler(Actor_51)
	environment:AddActorObject(Actor_51H)

	Actor_52 = ActorObjectInfo(52)
	Actor_52:SetRenderType(0)
	Actor_52.HitPowerOnTouch = -1
	Actor_52.ExcludeFromNavMesh = false
	Actor_52.DisplayDesc.ModelId = 0
	Actor_52.DisplayDesc.ModelName = ""
	Actor_52.DisplayDesc.Outfit = ""
	Actor_52.DisplayDesc.Weapon = ""
	Actor_52.DisplayDesc.Mode = ""
	Actor_52.DisplayDesc.UseLight = true
	Actor_52.DisplayDesc.CastShadow = true
	Actor_52.DisplayDesc.ColorR = 1
	Actor_52.DisplayDesc.ColorG = 1
	Actor_52.DisplayDesc.ColorB = 1
	Actor_52.DisplayDesc.ColorA = 1
	Actor_52.DisplayDesc.TransX = 0
	Actor_52.DisplayDesc.TransY = 0
	Actor_52.DisplayDesc.TransZ = 0
	Actor_52.DisplayDesc.ScaleX = 1
	Actor_52.DisplayDesc.ScaleY = 1
	Actor_52.DisplayDesc.ScaleZ = 1
	Actor_52.DisplayDesc.RotX = 0
	Actor_52.DisplayDesc.RotY = 0
	Actor_52.DisplayDesc.RotZ = 0
	Actor_52:SetModelState(2)
	Actor_52.DisplayDesc.UseBillboard = false
	Actor_52.PhysicDesc.Pos.X = 3.5
	Actor_52.PhysicDesc.Pos.Y = 1
	Actor_52.PhysicDesc.Pos.Z = 56.5
	Actor_52.PhysicDesc.Pos.Rotation = 0
	Actor_52.PhysicDesc.Density = 1
	Actor_52.PhysicDesc.Collidable = true
	Actor_52.PhysicDesc.SizeX = 1
	Actor_52.PhysicDesc.SizeY = 8
	Actor_52.PhysicDesc.SizeZ = 1
	Actor_52.PhysicDesc.AllowFreeMove = true
	Actor_52.PhysicDesc.Filename = ""
	Actor_52:SetPhysicalActorType(1)
	Actor_52:SetPhysicalShape(2)
	Actor_52.ExtraInfo.Name = ""
	Actor_52.ExtraInfo.NameColorR = 1
	Actor_52.ExtraInfo.NameColorG = 1
	Actor_52.ExtraInfo.NameColorB = 1
	Actor_52.ExtraInfo.Display = false
	Actor_52.LifeInfo.Display = false
	Actor_52H = ActorHandler(Actor_52)
	environment:AddActorObject(Actor_52H)

	Actor_53 = ActorObjectInfo(53)
	Actor_53:SetRenderType(0)
	Actor_53.HitPowerOnTouch = -1
	Actor_53.ExcludeFromNavMesh = false
	Actor_53.DisplayDesc.ModelId = 0
	Actor_53.DisplayDesc.ModelName = ""
	Actor_53.DisplayDesc.Outfit = ""
	Actor_53.DisplayDesc.Weapon = ""
	Actor_53.DisplayDesc.Mode = ""
	Actor_53.DisplayDesc.UseLight = true
	Actor_53.DisplayDesc.CastShadow = true
	Actor_53.DisplayDesc.ColorR = 1
	Actor_53.DisplayDesc.ColorG = 1
	Actor_53.DisplayDesc.ColorB = 1
	Actor_53.DisplayDesc.ColorA = 1
	Actor_53.DisplayDesc.TransX = 0
	Actor_53.DisplayDesc.TransY = 0
	Actor_53.DisplayDesc.TransZ = 0
	Actor_53.DisplayDesc.ScaleX = 1
	Actor_53.DisplayDesc.ScaleY = 1
	Actor_53.DisplayDesc.ScaleZ = 1
	Actor_53.DisplayDesc.RotX = 0
	Actor_53.DisplayDesc.RotY = 0
	Actor_53.DisplayDesc.RotZ = 0
	Actor_53:SetModelState(2)
	Actor_53.DisplayDesc.UseBillboard = false
	Actor_53.PhysicDesc.Pos.X = 7.5
	Actor_53.PhysicDesc.Pos.Y = 1
	Actor_53.PhysicDesc.Pos.Z = 56.5
	Actor_53.PhysicDesc.Pos.Rotation = 0
	Actor_53.PhysicDesc.Density = 1
	Actor_53.PhysicDesc.Collidable = true
	Actor_53.PhysicDesc.SizeX = 1
	Actor_53.PhysicDesc.SizeY = 8
	Actor_53.PhysicDesc.SizeZ = 1
	Actor_53.PhysicDesc.AllowFreeMove = true
	Actor_53.PhysicDesc.Filename = ""
	Actor_53:SetPhysicalActorType(1)
	Actor_53:SetPhysicalShape(2)
	Actor_53.ExtraInfo.Name = ""
	Actor_53.ExtraInfo.NameColorR = 1
	Actor_53.ExtraInfo.NameColorG = 1
	Actor_53.ExtraInfo.NameColorB = 1
	Actor_53.ExtraInfo.Display = false
	Actor_53.LifeInfo.Display = false
	Actor_53H = ActorHandler(Actor_53)
	environment:AddActorObject(Actor_53H)

	Actor_54 = ActorObjectInfo(54)
	Actor_54:SetRenderType(0)
	Actor_54.HitPowerOnTouch = -1
	Actor_54.ExcludeFromNavMesh = false
	Actor_54.DisplayDesc.ModelId = 0
	Actor_54.DisplayDesc.ModelName = ""
	Actor_54.DisplayDesc.Outfit = ""
	Actor_54.DisplayDesc.Weapon = ""
	Actor_54.DisplayDesc.Mode = ""
	Actor_54.DisplayDesc.UseLight = true
	Actor_54.DisplayDesc.CastShadow = true
	Actor_54.DisplayDesc.ColorR = 1
	Actor_54.DisplayDesc.ColorG = 1
	Actor_54.DisplayDesc.ColorB = 1
	Actor_54.DisplayDesc.ColorA = 1
	Actor_54.DisplayDesc.TransX = 0
	Actor_54.DisplayDesc.TransY = 0
	Actor_54.DisplayDesc.TransZ = 0
	Actor_54.DisplayDesc.ScaleX = 1
	Actor_54.DisplayDesc.ScaleY = 1
	Actor_54.DisplayDesc.ScaleZ = 1
	Actor_54.DisplayDesc.RotX = 0
	Actor_54.DisplayDesc.RotY = 0
	Actor_54.DisplayDesc.RotZ = 0
	Actor_54:SetModelState(2)
	Actor_54.DisplayDesc.UseBillboard = false
	Actor_54.PhysicDesc.Pos.X = 57.5
	Actor_54.PhysicDesc.Pos.Y = 0
	Actor_54.PhysicDesc.Pos.Z = 10.4
	Actor_54.PhysicDesc.Pos.Rotation = 0
	Actor_54.PhysicDesc.Density = 1
	Actor_54.PhysicDesc.Collidable = true
	Actor_54.PhysicDesc.SizeX = 3
	Actor_54.PhysicDesc.SizeY = 8
	Actor_54.PhysicDesc.SizeZ = 3
	Actor_54.PhysicDesc.AllowFreeMove = true
	Actor_54.PhysicDesc.Filename = ""
	Actor_54:SetPhysicalActorType(1)
	Actor_54:SetPhysicalShape(2)
	Actor_54.ExtraInfo.Name = ""
	Actor_54.ExtraInfo.NameColorR = 1
	Actor_54.ExtraInfo.NameColorG = 1
	Actor_54.ExtraInfo.NameColorB = 1
	Actor_54.ExtraInfo.Display = false
	Actor_54.LifeInfo.Display = false
	Actor_54H = ActorHandler(Actor_54)
	environment:AddActorObject(Actor_54H)

	Actor_56 = ActorObjectInfo(56)
	Actor_56:SetRenderType(3)
	Actor_56.HitPowerOnTouch = -1
	Actor_56.ExcludeFromNavMesh = false
	Actor_56.DisplayDesc.ModelId = 0
	Actor_56.DisplayDesc.ModelName = "SkeletonBu"
	Actor_56.DisplayDesc.Outfit = "No"
	Actor_56.DisplayDesc.Weapon = "No"
	Actor_56.DisplayDesc.Mode = "Normal"
	Actor_56.DisplayDesc.UseLight = true
	Actor_56.DisplayDesc.CastShadow = true
	Actor_56.DisplayDesc.ColorR = 1
	Actor_56.DisplayDesc.ColorG = 1
	Actor_56.DisplayDesc.ColorB = 1
	Actor_56.DisplayDesc.ColorA = 1
	Actor_56.DisplayDesc.TransX = 0
	Actor_56.DisplayDesc.TransY = 0
	Actor_56.DisplayDesc.TransZ = 0
	Actor_56.DisplayDesc.ScaleX = 1
	Actor_56.DisplayDesc.ScaleY = 1
	Actor_56.DisplayDesc.ScaleZ = 1
	Actor_56.DisplayDesc.RotX = 0
	Actor_56.DisplayDesc.RotY = 0
	Actor_56.DisplayDesc.RotZ = 0
	Actor_56:SetModelState(1)
	Actor_56.DisplayDesc.UseBillboard = false
	Actor_56.DisplayDesc.ColorMaterialType = 4
	Actor_56.DisplayDesc.MatAmbientColorR = -0.2
	Actor_56.DisplayDesc.MatAmbientColorG = -0.2
	Actor_56.DisplayDesc.MatAmbientColorB = -0.2
	Actor_56.DisplayDesc.MatAmbientColorA = 1
	Actor_56.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_56.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_56.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_56.DisplayDesc.MatDiffuseColorA = 1
	Actor_56.DisplayDesc.MatSpecularColorR = 0
	Actor_56.DisplayDesc.MatSpecularColorG = 0
	Actor_56.DisplayDesc.MatSpecularColorB = 0
	Actor_56.DisplayDesc.MatSpecularColorA = 1
	Actor_56.DisplayDesc.MatEmissionColorR = 0
	Actor_56.DisplayDesc.MatEmissionColorG = 0
	Actor_56.DisplayDesc.MatEmissionColorB = 0
	Actor_56.DisplayDesc.MatEmissionColorA = 1
	Actor_56.DisplayDesc.MatShininess = 0
	Actor_56.PhysicDesc.Pos.X = 19.5
	Actor_56.PhysicDesc.Pos.Y = 0
	Actor_56.PhysicDesc.Pos.Z = 49.5
	Actor_56.PhysicDesc.Pos.Rotation = 0
	Actor_56.PhysicDesc.Density = 1
	Actor_56.PhysicDesc.Collidable = true
	Actor_56.PhysicDesc.SizeX = 1
	Actor_56.PhysicDesc.SizeY = 5
	Actor_56.PhysicDesc.SizeZ = 1
	Actor_56.PhysicDesc.AllowFreeMove = true
	Actor_56.PhysicDesc.Filename = ""
	Actor_56:SetPhysicalActorType(2)
	Actor_56:SetPhysicalShape(2)
	Actor_56.ExtraInfo.Name = ""
	Actor_56.ExtraInfo.NameColorR = 0
	Actor_56.ExtraInfo.NameColorG = 0
	Actor_56.ExtraInfo.NameColorB = 0
	Actor_56.ExtraInfo.Display = false
	Actor_56.LifeInfo.Display = false
	Actor_56H = NPCHandler(Actor_56)
	Actor_56H_dia = DialogPart()
	Actor_56H_dia:SetResetDialog(false)
	Actor_56H:SetRootDialog(Actor_56H_dia)
	Actor_56H:SetNpcName(-1)
	Actor_56H:SetSimpleDialog(false)
	Actor_56H:SetAggresive(true)
	Actor_56H:SetLife(20)
	Actor_56H:SetMana(20)
	Actor_56H:SetArmor(0)
	Actor_56H:SetAttackActiDist(5)
	Actor_56H:SetAttackActiDistDiscrete(3)
	Actor_56H:SetAttackActiDistHidden(2)
	Actor_56H:SetAttackStopDist(12)
	Actor_56H:SetRespawnTimeInSec(10)
	Actor_56H:SetWeaponAnimAtStart(false)
	Actor_56H:SetWeapon1Type(1)
	Actor_56H:SetWeapon1Power(10)
	Actor_56H:SetWeapon1ReachDistance(1.5)
	Actor_56H:Setuseweapon1animation("UseWeapon")
	Actor_56H:SetAttackFunction("ActorAttackContactPlayer")
	Actor_56H:Setchasinganimation("Run")
	Actor_56H:AddGivenItem(1,1,1,0.3,1)
	Actor_56H:AddGivenItem(2,1,1,0.3,1)
	Actor_56H:AddGivenItem(8,2,2,0.4,1)
	Actor_56H:AddGivenItem(3,1,1,0.05,2)
	environment:AddActorObject(Actor_56H)

	Actor_57 = ActorObjectInfo(57)
	Actor_57:SetRenderType(3)
	Actor_57.HitPowerOnTouch = -1
	Actor_57.ExcludeFromNavMesh = false
	Actor_57.DisplayDesc.ModelId = 0
	Actor_57.DisplayDesc.ModelName = "SkeletonBu"
	Actor_57.DisplayDesc.Outfit = "No"
	Actor_57.DisplayDesc.Weapon = "No"
	Actor_57.DisplayDesc.Mode = "Normal"
	Actor_57.DisplayDesc.UseLight = true
	Actor_57.DisplayDesc.CastShadow = true
	Actor_57.DisplayDesc.ColorR = 1
	Actor_57.DisplayDesc.ColorG = 1
	Actor_57.DisplayDesc.ColorB = 1
	Actor_57.DisplayDesc.ColorA = 1
	Actor_57.DisplayDesc.TransX = 0
	Actor_57.DisplayDesc.TransY = 0
	Actor_57.DisplayDesc.TransZ = 0
	Actor_57.DisplayDesc.ScaleX = 1
	Actor_57.DisplayDesc.ScaleY = 1
	Actor_57.DisplayDesc.ScaleZ = 1
	Actor_57.DisplayDesc.RotX = 0
	Actor_57.DisplayDesc.RotY = 0
	Actor_57.DisplayDesc.RotZ = 0
	Actor_57:SetModelState(1)
	Actor_57.DisplayDesc.UseBillboard = false
	Actor_57.DisplayDesc.ColorMaterialType = 4
	Actor_57.DisplayDesc.MatAmbientColorR = -0.2
	Actor_57.DisplayDesc.MatAmbientColorG = -0.2
	Actor_57.DisplayDesc.MatAmbientColorB = -0.2
	Actor_57.DisplayDesc.MatAmbientColorA = 1
	Actor_57.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_57.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_57.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_57.DisplayDesc.MatDiffuseColorA = 1
	Actor_57.DisplayDesc.MatSpecularColorR = 0
	Actor_57.DisplayDesc.MatSpecularColorG = 0
	Actor_57.DisplayDesc.MatSpecularColorB = 0
	Actor_57.DisplayDesc.MatSpecularColorA = 1
	Actor_57.DisplayDesc.MatEmissionColorR = 0
	Actor_57.DisplayDesc.MatEmissionColorG = 0
	Actor_57.DisplayDesc.MatEmissionColorB = 0
	Actor_57.DisplayDesc.MatEmissionColorA = 1
	Actor_57.DisplayDesc.MatShininess = 0
	Actor_57.PhysicDesc.Pos.X = 32
	Actor_57.PhysicDesc.Pos.Y = 0
	Actor_57.PhysicDesc.Pos.Z = 49.5
	Actor_57.PhysicDesc.Pos.Rotation = 0
	Actor_57.PhysicDesc.Density = 1
	Actor_57.PhysicDesc.Collidable = true
	Actor_57.PhysicDesc.SizeX = 1
	Actor_57.PhysicDesc.SizeY = 5
	Actor_57.PhysicDesc.SizeZ = 1
	Actor_57.PhysicDesc.AllowFreeMove = true
	Actor_57.PhysicDesc.Filename = ""
	Actor_57:SetPhysicalActorType(2)
	Actor_57:SetPhysicalShape(2)
	Actor_57.ExtraInfo.Name = ""
	Actor_57.ExtraInfo.NameColorR = 0
	Actor_57.ExtraInfo.NameColorG = 0
	Actor_57.ExtraInfo.NameColorB = 0
	Actor_57.ExtraInfo.Display = false
	Actor_57.LifeInfo.Display = false
	Actor_57H = NPCHandler(Actor_57)
	Actor_57H_dia = DialogPart()
	Actor_57H_dia:SetResetDialog(false)
	Actor_57H:SetRootDialog(Actor_57H_dia)
	Actor_57H:SetNpcName(-1)
	Actor_57H:SetSimpleDialog(false)
	Actor_57H:SetAggresive(true)
	Actor_57H:SetLife(20)
	Actor_57H:SetMana(20)
	Actor_57H:SetArmor(0)
	Actor_57H:SetAttackActiDist(5)
	Actor_57H:SetAttackActiDistDiscrete(3)
	Actor_57H:SetAttackActiDistHidden(2)
	Actor_57H:SetAttackStopDist(12)
	Actor_57H:SetRespawnTimeInSec(10)
	Actor_57H:SetWeaponAnimAtStart(false)
	Actor_57H:SetWeapon1Type(1)
	Actor_57H:SetWeapon1Power(10)
	Actor_57H:SetWeapon1ReachDistance(1.5)
	Actor_57H:Setuseweapon1animation("UseWeapon")
	Actor_57H:SetAttackFunction("ActorAttackContactPlayer")
	Actor_57H:Setchasinganimation("Run")
	Actor_57H:AddGivenItem(1,1,1,0.3,1)
	Actor_57H:AddGivenItem(2,1,1,0.3,1)
	Actor_57H:AddGivenItem(8,2,2,0.4,1)
	Actor_57H:AddGivenItem(3,1,1,0.05,2)
	environment:AddActorObject(Actor_57H)

	Actor_58 = ActorObjectInfo(58)
	Actor_58:SetRenderType(3)
	Actor_58.HitPowerOnTouch = -1
	Actor_58.ExcludeFromNavMesh = false
	Actor_58.DisplayDesc.ModelId = 0
	Actor_58.DisplayDesc.ModelName = "SkeletonBu"
	Actor_58.DisplayDesc.Outfit = "No"
	Actor_58.DisplayDesc.Weapon = "No"
	Actor_58.DisplayDesc.Mode = "Normal"
	Actor_58.DisplayDesc.UseLight = true
	Actor_58.DisplayDesc.CastShadow = true
	Actor_58.DisplayDesc.ColorR = 1
	Actor_58.DisplayDesc.ColorG = 1
	Actor_58.DisplayDesc.ColorB = 1
	Actor_58.DisplayDesc.ColorA = 1
	Actor_58.DisplayDesc.TransX = 0
	Actor_58.DisplayDesc.TransY = 0
	Actor_58.DisplayDesc.TransZ = 0
	Actor_58.DisplayDesc.ScaleX = 1
	Actor_58.DisplayDesc.ScaleY = 1
	Actor_58.DisplayDesc.ScaleZ = 1
	Actor_58.DisplayDesc.RotX = 0
	Actor_58.DisplayDesc.RotY = 0
	Actor_58.DisplayDesc.RotZ = 0
	Actor_58:SetModelState(1)
	Actor_58.DisplayDesc.UseBillboard = false
	Actor_58.DisplayDesc.ColorMaterialType = 4
	Actor_58.DisplayDesc.MatAmbientColorR = -0.2
	Actor_58.DisplayDesc.MatAmbientColorG = -0.2
	Actor_58.DisplayDesc.MatAmbientColorB = -0.2
	Actor_58.DisplayDesc.MatAmbientColorA = 1
	Actor_58.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_58.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_58.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_58.DisplayDesc.MatDiffuseColorA = 1
	Actor_58.DisplayDesc.MatSpecularColorR = 0
	Actor_58.DisplayDesc.MatSpecularColorG = 0
	Actor_58.DisplayDesc.MatSpecularColorB = 0
	Actor_58.DisplayDesc.MatSpecularColorA = 1
	Actor_58.DisplayDesc.MatEmissionColorR = 0
	Actor_58.DisplayDesc.MatEmissionColorG = 0
	Actor_58.DisplayDesc.MatEmissionColorB = 0
	Actor_58.DisplayDesc.MatEmissionColorA = 1
	Actor_58.DisplayDesc.MatShininess = 0
	Actor_58.PhysicDesc.Pos.X = 42
	Actor_58.PhysicDesc.Pos.Y = 0
	Actor_58.PhysicDesc.Pos.Z = 50
	Actor_58.PhysicDesc.Pos.Rotation = 0
	Actor_58.PhysicDesc.Density = 1
	Actor_58.PhysicDesc.Collidable = true
	Actor_58.PhysicDesc.SizeX = 1
	Actor_58.PhysicDesc.SizeY = 5
	Actor_58.PhysicDesc.SizeZ = 1
	Actor_58.PhysicDesc.AllowFreeMove = true
	Actor_58.PhysicDesc.Filename = ""
	Actor_58:SetPhysicalActorType(2)
	Actor_58:SetPhysicalShape(2)
	Actor_58.ExtraInfo.Name = ""
	Actor_58.ExtraInfo.NameColorR = 0
	Actor_58.ExtraInfo.NameColorG = 0
	Actor_58.ExtraInfo.NameColorB = 0
	Actor_58.ExtraInfo.Display = false
	Actor_58.LifeInfo.Display = false
	Actor_58H = NPCHandler(Actor_58)
	Actor_58H_dia = DialogPart()
	Actor_58H_dia:SetResetDialog(false)
	Actor_58H:SetRootDialog(Actor_58H_dia)
	Actor_58H:SetNpcName(-1)
	Actor_58H:SetSimpleDialog(false)
	Actor_58H:SetAggresive(true)
	Actor_58H:SetLife(20)
	Actor_58H:SetMana(20)
	Actor_58H:SetArmor(0)
	Actor_58H:SetAttackActiDist(5)
	Actor_58H:SetAttackActiDistDiscrete(3)
	Actor_58H:SetAttackActiDistHidden(2)
	Actor_58H:SetAttackStopDist(12)
	Actor_58H:SetRespawnTimeInSec(10)
	Actor_58H:SetWeaponAnimAtStart(false)
	Actor_58H:SetWeapon1Type(1)
	Actor_58H:SetWeapon1Power(10)
	Actor_58H:SetWeapon1ReachDistance(1.5)
	Actor_58H:Setuseweapon1animation("UseWeapon")
	Actor_58H:SetAttackFunction("ActorAttackContactPlayer")
	Actor_58H:Setchasinganimation("Run")
	Actor_58H:AddGivenItem(1,1,1,0.3,1)
	Actor_58H:AddGivenItem(2,1,1,0.3,1)
	Actor_58H:AddGivenItem(8,2,2,0.4,1)
	Actor_58H:AddGivenItem(3,1,1,0.05,2)
	environment:AddActorObject(Actor_58H)

	Actor_59 = ActorObjectInfo(59)
	Actor_59:SetRenderType(3)
	Actor_59.HitPowerOnTouch = -1
	Actor_59.ExcludeFromNavMesh = false
	Actor_59.DisplayDesc.ModelId = 0
	Actor_59.DisplayDesc.ModelName = "SkeletonBu"
	Actor_59.DisplayDesc.Outfit = "No"
	Actor_59.DisplayDesc.Weapon = "No"
	Actor_59.DisplayDesc.Mode = "Normal"
	Actor_59.DisplayDesc.UseLight = true
	Actor_59.DisplayDesc.CastShadow = true
	Actor_59.DisplayDesc.ColorR = 1
	Actor_59.DisplayDesc.ColorG = 1
	Actor_59.DisplayDesc.ColorB = 1
	Actor_59.DisplayDesc.ColorA = 1
	Actor_59.DisplayDesc.TransX = 0
	Actor_59.DisplayDesc.TransY = 0
	Actor_59.DisplayDesc.TransZ = 0
	Actor_59.DisplayDesc.ScaleX = 1
	Actor_59.DisplayDesc.ScaleY = 1
	Actor_59.DisplayDesc.ScaleZ = 1
	Actor_59.DisplayDesc.RotX = 0
	Actor_59.DisplayDesc.RotY = 0
	Actor_59.DisplayDesc.RotZ = 0
	Actor_59:SetModelState(1)
	Actor_59.DisplayDesc.UseBillboard = false
	Actor_59.DisplayDesc.ColorMaterialType = 4
	Actor_59.DisplayDesc.MatAmbientColorR = -0.2
	Actor_59.DisplayDesc.MatAmbientColorG = -0.2
	Actor_59.DisplayDesc.MatAmbientColorB = -0.2
	Actor_59.DisplayDesc.MatAmbientColorA = 1
	Actor_59.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_59.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_59.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_59.DisplayDesc.MatDiffuseColorA = 1
	Actor_59.DisplayDesc.MatSpecularColorR = 0
	Actor_59.DisplayDesc.MatSpecularColorG = 0
	Actor_59.DisplayDesc.MatSpecularColorB = 0
	Actor_59.DisplayDesc.MatSpecularColorA = 1
	Actor_59.DisplayDesc.MatEmissionColorR = 0
	Actor_59.DisplayDesc.MatEmissionColorG = 0
	Actor_59.DisplayDesc.MatEmissionColorB = 0
	Actor_59.DisplayDesc.MatEmissionColorA = 1
	Actor_59.DisplayDesc.MatShininess = 0
	Actor_59.PhysicDesc.Pos.X = 55
	Actor_59.PhysicDesc.Pos.Y = 0
	Actor_59.PhysicDesc.Pos.Z = 49
	Actor_59.PhysicDesc.Pos.Rotation = 0
	Actor_59.PhysicDesc.Density = 1
	Actor_59.PhysicDesc.Collidable = true
	Actor_59.PhysicDesc.SizeX = 1
	Actor_59.PhysicDesc.SizeY = 5
	Actor_59.PhysicDesc.SizeZ = 1
	Actor_59.PhysicDesc.AllowFreeMove = true
	Actor_59.PhysicDesc.Filename = ""
	Actor_59:SetPhysicalActorType(2)
	Actor_59:SetPhysicalShape(2)
	Actor_59.ExtraInfo.Name = ""
	Actor_59.ExtraInfo.NameColorR = 0
	Actor_59.ExtraInfo.NameColorG = 0
	Actor_59.ExtraInfo.NameColorB = 0
	Actor_59.ExtraInfo.Display = false
	Actor_59.LifeInfo.Display = false
	Actor_59H = NPCHandler(Actor_59)
	Actor_59H_dia = DialogPart()
	Actor_59H_dia:SetResetDialog(false)
	Actor_59H:SetRootDialog(Actor_59H_dia)
	Actor_59H:SetNpcName(-1)
	Actor_59H:SetSimpleDialog(false)
	Actor_59H:SetAggresive(true)
	Actor_59H:SetLife(20)
	Actor_59H:SetMana(20)
	Actor_59H:SetArmor(0)
	Actor_59H:SetAttackActiDist(5)
	Actor_59H:SetAttackActiDistDiscrete(3)
	Actor_59H:SetAttackActiDistHidden(2)
	Actor_59H:SetAttackStopDist(12)
	Actor_59H:SetRespawnTimeInSec(10)
	Actor_59H:SetWeaponAnimAtStart(false)
	Actor_59H:SetWeapon1Type(1)
	Actor_59H:SetWeapon1Power(10)
	Actor_59H:SetWeapon1ReachDistance(1.5)
	Actor_59H:Setuseweapon1animation("UseWeapon")
	Actor_59H:SetAttackFunction("ActorAttackContactPlayer")
	Actor_59H:Setchasinganimation("Run")
	Actor_59H:AddGivenItem(1,1,1,0.3,1)
	Actor_59H:AddGivenItem(2,1,1,0.3,1)
	Actor_59H:AddGivenItem(8,2,2,0.4,1)
	Actor_59H:AddGivenItem(3,1,1,0.05,2)
	environment:AddActorObject(Actor_59H)

	Trigger_1_info = TriggerInfo(1, "ExitTeleporter-Xmas04", true, true, false)
	Trigger_1 = ZoneTrigger(Trigger_1_info, 1, 10, 1, true)
	Trigger_1:SetPosition(5.5, 1, 54.5)
	Trigger_1:SetStayUpdateFrequency(-1)
	Trigger_1:SetActivateOnJump(true)
	Trigger_1_act1 = TeleportAction()
	Trigger_1_act1:SetMapName("xmas11-04")
	Trigger_1_act1:SetSpawning(0)
	Trigger_1:SetAction1(Trigger_1_act1)
	environment:AddTrigger(Trigger_1)

	Trigger_2_info = TriggerInfo(2, "TeleporterA-1", true, true, false)
	Trigger_2 = ZoneTrigger(Trigger_2_info, 1, 10, 1, true)
	Trigger_2:SetPosition(40.5, 3, 12.5)
	Trigger_2:SetStayUpdateFrequency(-1)
	Trigger_2:SetActivateOnJump(true)
	Trigger_2_act1 = TeleportAction()
	Trigger_2_act1:SetMapName("xmas11-05")
	Trigger_2_act1:SetSpawning(2)
	Trigger_2:SetAction1(Trigger_2_act1)
	environment:AddTrigger(Trigger_2)

	Trigger_3_info = TriggerInfo(3, "TeleporterB-1", true, true, false)
	Trigger_3 = ZoneTrigger(Trigger_3_info, 1, 10, 1, true)
	Trigger_3:SetPosition(32.5, 0, 5.5)
	Trigger_3:SetStayUpdateFrequency(-1)
	Trigger_3:SetActivateOnJump(true)
	Trigger_3_act1 = TeleportAction()
	Trigger_3_act1:SetMapName("xmas11-05")
	Trigger_3_act1:SetSpawning(1)
	Trigger_3:SetAction1(Trigger_3_act1)
	environment:AddTrigger(Trigger_3)

	Trigger_4_info = TriggerInfo(4, "TeleporterC-1", true, true, false)
	Trigger_4 = ZoneTrigger(Trigger_4_info, 1, 10, 1, true)
	Trigger_4:SetPosition(33.5, 0, 37.5)
	Trigger_4:SetStayUpdateFrequency(-1)
	Trigger_4:SetActivateOnJump(true)
	Trigger_4_act1 = TeleportAction()
	Trigger_4_act1:SetMapName("xmas11-05")
	Trigger_4_act1:SetSpawning(3)
	Trigger_4:SetAction1(Trigger_4_act1)
	environment:AddTrigger(Trigger_4)

	Trigger_5_info = TriggerInfo(5, "ExitTeleporter-Xmas06", true, true, false)
	Trigger_5 = ZoneTrigger(Trigger_5_info, 1, 10, 1, true)
	Trigger_5:SetPosition(25.5, 13, 27.5)
	Trigger_5:SetStayUpdateFrequency(-1)
	Trigger_5:SetActivateOnJump(true)
	Trigger_5_act1 = TeleportAction()
	Trigger_5_act1:SetMapName("xmas11-06")
	Trigger_5_act1:SetSpawning(0)
	Trigger_5:SetAction1(Trigger_5_act1)
	environment:AddTrigger(Trigger_5)

	Trigger_6_info = TriggerInfo(6, "Secret", true, true, false)
	Trigger_6 = ZoneTrigger(Trigger_6_info, 2, 8, 2, true)
	Trigger_6:SetPosition(44.6, 0, 4.6)
	Trigger_6:SetStayUpdateFrequency(-1)
	Trigger_6:SetActivateOnJump(true)
	Trigger_6_act1 = TeleportAction()
	Trigger_6_act1:SetMapName("xmas11-05")
	Trigger_6_act1:SetSpawning(2)
	Trigger_6:SetAction1(Trigger_6_act1)
	environment:AddTrigger(Trigger_6)

end
